Difference between revisions of "Content Dev:CTA Submission Checklist"

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m (Skeletal Structure)
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== Skeletal Structure ==
 
== Skeletal Structure ==
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{{Single_Illustration|CTA_FD_Checklist_Skeleton_Structure.png|The basic skeleton structure.}}
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=== Limitations ===
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The skeleton can stretch and shrink to accommodate the proportions of the character's limbs.
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This applies to legs, hands, neck, etc... but the bone angles should not be adjusted.
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{{Single_Illustration|CTA_FD_Checklist_Skeleton_Dos_Donts_01.png|{{Right|Symmetrical and correctly aligned.}}}}
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{{Single_Illustration|CTA_FD_Checklist_Skeleton_Dos_Donts_03.png|{{Wrong|The wrist should not be pre-angled.}}}}
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{{Single_Illustration|CTA_FD_Checklist_Skeleton_Dos_Donts_02.png|{{Wrong|The ankles should not be pre-angled.}}}}
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{{Single_Illustration|CTA_FD_Checklist_Skeleton_Dos_Donts_04.png|{{Wrong|The knees should not be pre-angled.}}}}

Revision as of 18:10, 4 March 2018

Main article: CTA Asset Creation.

Size Comparison

Scale Problems

Make sure that the size of the characters are within the normal range. Typically, this means that an adult character is about 2 squares tall. The size of your character can be determined by its role and type but try not to deviate too much from the norm.

Characters can seem like giants if their heights exceed 2 squares.

Scale Adjustments

Steps:

  1. Enter the Composer and click on Edit Pose.
  2. Select the character's hip and resize the character accordingly.
CTA FD Checklist Edit Pose.png

Check the Position

After scaling the entire character make sure:

  • The bottom of the feet is placed on the red floor line.
  • The center of the character is aligned to the blue symmetry line.
CTA FD Checklist Floor Plane.png

Default Positioning

Frontal Positioning in the Composer

Make sure the bottom of the feet are touching the top of the red line. Make sure the character is centered on the blue line.

CTA FD Checklist Composer Position Front.png

Side Positioning in the Composer

The bottom of the right foot should be on top of the red line while the entire character should be centered on the blue line.

CTA FD Checklist Composer Position Side.png

Repositioning

Steps:

  1. Choose Transform Part tool CTA FD Checklist Tools 01.png in the composer.
  2. Open Edit Pose.
  3. Select the hip bone to move the character about.
CTA FD Checklist Location Adjustment Method.png

Skeletal Structure

The basic skeleton structure.

Limitations

The skeleton can stretch and shrink to accommodate the proportions of the character's limbs. This applies to legs, hands, neck, etc... but the bone angles should not be adjusted.

✔ Right: Symmetrical and correctly aligned.
✘ Wrong: The wrist should not be pre-angled.
✘ Wrong: The ankles should not be pre-angled.
✘ Wrong: The knees should not be pre-angled.