Difference between revisions of "Content Dev:CTA Submission Checklist"

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Revision as of 18:56, 6 March 2018

Main article: CTA Asset Creation.

Size Comparison

Scale Problems

Make sure that the size of the characters are within the normal range. Typically, this means that an adult character is about 2 squares tall. The size of your character can be determined by its role and type but try not to deviate too much from the norm.

Characters can seem like giants if their heights exceed 2 squares.

Scale Adjustments

Steps:

  1. Enter the Composer and click on Edit Pose.
  2. Select the character's hip and resize the character accordingly.
CTA FD Checklist Edit Pose.png

Check the Position

After scaling the entire character make sure:

  • The bottom of the feet is placed on the red floor line.
  • The center of the character is aligned to the blue symmetry line.
CTA FD Checklist Floor Plane.png

Default Positioning

Frontal Positioning in the Composer

Make sure the bottom of the feet are touching the top of the red line. Make sure the character is centered on the blue line.

CTA FD Checklist Composer Position Front.png

Side Positioning in the Composer

The bottom of the right foot should be on top of the red line while the entire character should be centered on the blue line.

CTA FD Checklist Composer Position Side.png

Repositioning

Steps:

  1. Choose Transform Part tool CTA FD Checklist Tools 01.png in the composer.
  2. Open Edit Pose.
  3. Select the hip bone to move the character about.
CTA FD Checklist Location Adjustment Method.png

Skeletal Structure

The basic skeleton structure.

Limitations

The skeleton can stretch and shrink to accommodate the proportions of the character's limbs. This applies to legs, hands, neck, etc... but the bone angles should not be adjusted.

  • ✔ Right: Symmetrical and correctly aligned.
  • ✘ Wrong: The wrist should not be pre-angled.
  • ✘ Wrong: The knees should not be pre-angled.
  • ✘ Wrong: The ankles should not be pre-angled.


  • ✘ Wrong: Undesirable bending are highlighted in red.
  • ✔ Right: Make sure the bones are aligned.

Joint Rotations

The bone joint should be located at the junction between adjoining images of the limbs.

CTA FD Checklist Feet Overlap.png

Possible Joint Issues

  • Be aware of the neck joint.
  • Be aware of the wrist joints.
  • Be aware of the ankle joints.
  • Be aware of the thigh joints.

Joint Rotation Previewing

One can utilize the transform tool inside Photoshop to check for possible joint rotation defects. This can save time later diagnosing the issue.

Take the elbow as an example:

  1. Select the LArm image.
  2. Move the pivot of the transform to the pivot point of the elbow.
  3. Rotate the image to preview the elbow bend.

If there are any visual defects, move the bone pivot and test again. Repeat these steps until the issue is fixed.

CTA FD Checklist Elbow Bend Preview.png

Body Part Layer Ordering

Basic Body Layers

  • Body parts rotation at 0°
  • Body parts rotation at 45°

Basic Face Layers

  • Face parts rotation at 0°
  • Face parts rotation at 45°

Miscellaneous Layers

If the female character is wearing a skirt, then adjust the layers by putting the feet layers below the hip.
  • Miscellaneous parts rotation at 0°
  • Miscellaneous parts rotation at 45°

Making Adjustments

Besides fixing the bone defects with Photoshop, one can also use the Composer by selecting Transform Bone CTA FD Checklist Tools 03.png to move the bone about.

CTA FD Checklist Leg Adjustment.gif

Adjusting the source image position and rotation by using the Transform Sprite CTA FD Checklist Tools 02.png tool.

CTA FD Checklist Foot Adjustment.gif

The source image along with its bone can be transformed together by using Transform Part CTA FD Checklist Tools 01.png in conjunction with Edit Pose CTA FD Checklist Tools 04.png mode.

CTA FD Checklist Wrist Adjustment.gif