Difference between revisions of "Content Dev:CC Avatar"

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|Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
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|[[Content_Dev: CC_Body_Topology_Guide|CC Body Topology Guide]]
 
|[[Content_Dev: CC_Body_Topology_Guide|CC Body Topology Guide]]
 
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Revision as of 00:14, 3 January 2019

Main article: CC Content Development.

Introduction & Preparation

The following documents can help you to get started on the CC content creation process:

Resource Purpose Link
Avatar Morph Introduction Basic knowledge and concept of CC Content:
  • Morph Related Content Specification
  • Base vs Derivative Morph Sliders
  • Content Pricing
CC Avatar Morph Introduction

Production

Resource Purpose Link
Morph Creation Your guide to creating custom morphs for CC.
  • Starting out
  • Creating the morph target
  • Common problems
CC Morph Creation
Morph Creation Various videos to kickstart the production process.
  • Designing a Base Mesh for CC
  • Customizing a 3D Body in Zbrush & Blender
CC Process Videos
Face Topology Guide Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops and edge-loops.
  • Major Regions
  • Symmetry
  • Optimizing the Model for Animation
CC Face Topology Guide
Body Topology Guide Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
  • Major Features
  • Crucial Regions
  • Crucial Bends
CC Body Topology Guide

Submission & Publishing

Use the following resources to facilitate the submission process:

Resource Purpose Link
Publication Guide Everything you need to learn about, create, and publish your character morphs
  • Slider Thumbnail Templates
  • Converting to Sellable Format via Character Creator
  • Upload Content via Uploader
  • Selling on the Marketplace
  • End User Simulation
CC Avatar Morph Submission