Difference between revisions of "Content Dev:IClone"

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#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
 
#[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]]
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=== Maya Animation to iClone using Advanced Skeleton 5 ===
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{{Article|Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5}}
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Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.
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#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process Overview]]
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#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Rigging Controls Introduction]]
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#[[Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion Production Precautions]]

Revision as of 18:17, 16 June 2022

Asset Creation

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions


Maya Animation to iClone using Advanced Skeleton 5

Article: {{{2}}}
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Process Overview
  2. Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Rigging Controls Introduction
  3. Content_Dev:IC_Maya_Animation_to_iClone_Advanced_Skeleton_5#Motion Production Precautions