Difference between revisions of "Content Dev:IClone"
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{{TOC}} | {{TOC}} | ||
− | + | == Asset Creation == | |
+ | |||
+ | === Marketplace Multi-Versioning === | ||
+ | |||
+ | {{Article|Content_Dev:IC_Marketplace_MultiVersioning|Marketplace Multi-Versioning}} | ||
+ | Information on the foundational structure of the avatar collision shapes. | ||
+ | |||
+ | === Avatar Collision Shapes === | ||
+ | |||
{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | {{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}} | ||
Information on the foundational structure of the avatar collision shapes. | Information on the foundational structure of the avatar collision shapes. | ||
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#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]] | #[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]] | ||
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | ||
+ | |||
+ | == Animation == | ||
=== Maya Motion to iClone === | === Maya Motion to iClone === |
Revision as of 20:24, 30 July 2023
Asset Creation
Marketplace Multi-Versioning
Article: Marketplace Multi-Versioning
Information on the foundational structure of the avatar collision shapes.
Avatar Collision Shapes
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Animation
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.