Content Dev:CTA Dynamic Composite Prop
- Main article: CTA Asset Creation.
Introduction
In the past, compound props can be composed of several images but any animation acted upon the whole. Now in CTA 3.2, dynamic compound props are allowed wherefore, separate animated props can be put together. Therefore, the production objectives are separated into two distinct phases:
- The production of dynamic assembly parts.
- The combination of the assembly parts into the assembled product.
Simple Production Summary
Steps:
- Assembly structure design.
- Prepare the assembly part images and saving them as (*.swf) files.
- Create animations for the assembly parts and save them as Motion Clips.
- Save the Motion Clips into the assembly parts Action Menu.
- Save the assembly parts as (*.ctProp).
- Save the assembled product as (*.ctProp).
- If the assembled product is an accessory, set the anchor point and save it as (*.ctAcc) instead.
Production Tools
Related Tools
Software | Version | Range of Usage |
---|---|---|
Adobe Illustrator | Animate CC | CTA3 |
CC and up | ~ | 3.2 and up |
Drawing source images. | Turning the source images into (*swf) files. | Creation of Dynamic Composite Props and setting of Accessory attachment points. |
Useful Examples
The following files are provided for your preparation.
You can also download the hair (*ctProp) sample files here.
Source Image Production
Drawing Precautions
- Before drawing make sure that the final assembly is both feasible and flexible.
- Think about the feasibility of applying motion to the final assembly.
- Before drawing designate a style and color pallet for the entire assembly.
Assembly Parts
After CTA 3.2, one can create dynamic composite prop with every component carrying it's own Action Menu. The composite Action Menu for the assembled product will tie together motions with the same name, letting them fire off simultaneously. The specification for the motion naming structure is as follows:
- Linked motions should carry the same name.
- Linked motions size should be the same.
- Linked motions should have the same length, otherwise there will be gaps in the animation.
- Unlinked motions will be listed in the bottom rows which can fire off individually.
Reallusion Power Tools 4 & 5 Motion Specification | |||
---|---|---|---|
Motion Name | Frames | Motion Name | Frames |
Walking | 19 | Breeze | 20 |
Running | 20 | Frustration_Start | 16 |
StrongWind_Start | 10 | Frustration_End | 16 |
StrongWind_Loop | 10 | Exclamation_Start | 14 |
StrongWind_End | 10 | Exclamation_End | 12 |
Assembled Product
For the final assembly, designate a parent for the components to attach to.
- Check if it is feasible to apply motion.
- Check if the composite Action Menu is working as expected.