Content Dev:CTA Dynamic Composite Prop

From Reallusion Wiki!
Revision as of 19:51, 12 March 2018 by Chuck (RL) (Talk | contribs) (Assembly Parts)

Jump to: navigation, search
Main article: CTA Asset Creation.

Introduction

In the past, compound props can be composed of several images but any animation acted upon the whole. Now in CTA 3.2, dynamic compound props are allowed wherefore, separate animated props can be put together. Therefore, the production objectives are separated into two distinct phases:

  1. The production of dynamic assembly parts.
  2. The combination of the assembly parts into the assembled product.

Simple Production Summary

Steps:

  1. Assembly structure design.
  2. Prepare the assembly part images and saving them as (*.swf) files.
  3. Create animations for the assembly parts and save them as Motion Clips.
  4. Save the Motion Clips into the assembly parts Action Menu.
  5. Save the assembly parts as (*.ctProp).
  6. Save the assembled product as (*.ctProp).
  7. If the assembled product is an accessory, set the anchor point and save it as (*.ctAcc) instead.

Production Tools

Related Tools

Software Version Range of Usage
Adobe Illustrator Animate CC CTA3
CC and up ~ 3.2 and up
Drawing source images. Turning the source images into (*swf) files. Creation of Dynamic Composite Props and setting of Accessory attachment points.

Useful Examples

The following files are provided for your preparation.
You can also download the hair (*ctProp) sample files here.

Simple tutorial on motion creation.
Hat top as parent.
Using transparent PNG as the Dummy.


Source Image Production

Drawing Precautions

  1. Before drawing make sure that the final assembly is both feasible and flexible.
  2. Think about the feasibility of applying motion to the final assembly.
  3. Before drawing designate a style and color pallet for the entire assembly.

Assembly Parts

After CTA 3.2, one can create dynamic composite prop with every component carrying it's own Action Menu. The composite Action Menu for the assembled product will tie together motions with the same name, letting them fire off simultaneously. The specification for the motion naming structure is as follows:

  1. Linked motions should carry the same name.
  2. Linked motions size should be the same.
  3. Linked motions should have the same length, otherwise there will be gaps in the animation.
  4. Unlinked motions will be listed in the bottom rows which can fire off individually.
Reallusion Power Tools 4 & 5 Motion Specification
Motion Name Frames Motion Name Frames
Walking 19 Breeze 20
Running 20 Frustration_Start 16
StrongWind_Start 10 Frustration_End 16
StrongWind_Loop 10 Exclamation_Start 14
StrongWind_End 10 Exclamation_End 12

Assembled Product

Production Workflow