Content Dev:CC Avatar Head Preset

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Revision as of 20:05, 23 January 2019 by Chuck (RL) (Talk | contribs) (Created page with "{{TOC}} {{Parent|Content_Dev:CC_Avatar|CC Avatar}} CC Avatar Presets (Skin & Morph) contains character morph and texture data. It can be applied to the entire body or just to...")

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Main article: CC Avatar.

CC Avatar Presets (Skin & Morph) contains character morph and texture data. It can be applied to the entire body or just to the head with the option to leave out either the morphs or the textures. Users will have the option to blend the diffuse map of the body to match that of the 3D Head AvatarPreset when applied. However, one would still need to manually adjust the other materials channels if the head and body materials do not match. In order for CC Avatar Preset to function properly, matching head and body morph sliders should be present in \Template\AvatarControl.

Avatar Presets do not come with matching eyes and teeth; please load these separately for the right fit. If the character's eyes do not come to a complete close when shut, one must check for a custom facial animation profile that should have been provided with the original content. Under most cases, dragging this 3dxFaceProfile onto the avatar will rectify problems with the upper/lower eyelid morph targets.