The iClone Python API helps you to extend and customize iClone, and more easily integrate it into a Python-based pipeline. It provides a bridge between iClone and Python libraries and Python tools. The Python SDK is built on top of the iClone C++ SDK, and you can access a subset of the iClone API from Python scripts and execute them in iClone.
Change Log
The sections below are expandable and are organized according to module and application version history.
v0.7
iC 7.4x
Load iClone Formats
This includes *.iProjects, *.iAvatars, *.iProps, and any number of supported file formats readable and writable by iClone.
Animate Props
RTS (Rotate, Translate, Scale) prop transformations, including playing their animation clips.
Animate Characters
Play motion clips and rotate joints of a character in FK mode (Forward Kinetic).
Morph Animation
Drive morph sliders and key morph slider values in the timeline.
Add audio to objects
Add or remove audio tracks to props and characters that can playback in real-time.
Adjust Materials
Adjust strength contributions per texture channel, UV settings, diffuse color, ambient color, opacity values, etc.
Camera Controls
Adjust focal length, angle of view, near and far clipping planes, etc. on any camera in the scene.
Light Controls
Control settings for direction, spot and point lights. Such as range, angle, falloff, attenuation, etc.
Device Input
Drive animations and object parameters with the keyboard, mice, joystick, etc.
TCP/IP
Drive animations and object parameters remotely with IOT (Internet of Things) from other computers, cell-phones, etc. Or, have iClone drive IOT with smart network connectivity for lights, doors, etc.
Get Events
Setup callbacks for iClone run-time events such as on load, on selection, on parameter value change, on set timer, etc. Useful for tasks that need to trigger following an event like adding newly created items into a list tree, deploying automatic settings on load, or driving corrective morph targets when certain combinations of morphs are activated.
Render Project
Write batch render scripts and specify target directories for output.
Custom UI Design
Use iClone's native UI classes, or extend beyond it with QT's Pyside2 to create buttons, forms, dropdowns, modal windows, etc.
Animation Keys
Set timeline keys for various motion clips. Animate props, characters, lights, etc. via scripting.
New RINode::WorldTransform(): New WorldTransform for RINode; No need for the user to write a function to retrieve it.
Rkey
New RKey can be used to carry additional data such as Time, TransitionType, and TransitionStrength.
MaterialComponent
Fixed MaterialComponent( AddAmbientKey, AddDiffuseKey, AddSpecularKey, AddGlossinessKey, AddSpecularKey, AddSelfIlluminationKey, AddOpacityKey, AddTextureWeightKey, AddUvDataKey, RemoveUvDataKey, LoadVideoToTexture, AddVideoVolumeKey): kTime > kKey for the MaterialComponent; Besides setting the frame time, one can also set the Transition Type and Strength.
LoadImageToTexture
Ability to load texture images to any channel within a material accessible via Mesh > Material Name.
RIHikEffectorComponent
Established framework for the RIHikEffoectorComponent API and test case is provided (not yet implemented).
Ignore API
Fixed RAudio:SetAudioPtr and RScene:SetScenePtr not being ignored (currently the online documentation also has this problem).
RApplication class
New RApplication class can retreive registry related data and API version number. Test case has been added.
RIObject
New RIObject::SetParent(RIObject/RINode): All classes that derive from RIObject also inherit the SetParent member function.
RIObject
New RIObject::LinkTo(RIObject, RTime): All classes that derive from RIObject also inherit the LinkTo member function.
RIObject
New RIObject::Unlink(RTime): All classes that derive from RIObject also inherit the Unlink member function.
RIFaceComponent
New RIFaceComponent::GetKey(RTime, Head, LeftEye, RightEye, Morph, Custom, Bone, Weight): Used to retrieve the current time's Facial Expression, Eye, and Head key values.
RIFaceComponent
New RIFaceComponent::AddClip(RTime): Adds a default Facial clip at the designated point in time.
RIFaceComponent
New RIFaceComponent::AddEyeKey(): Create a EyeKey under the Facial Layer.
RIFaceComponent
New RIFaceComponent::AddHeadKey(): Create a HeadKey under the Facial Layer.
RIFaceComponent
New RIFaceComponent::AddExpressionKey(): Create a ExpressionKey under the Facial Layer.
RIFaceComponent
New RIFaceComponent::AddVisemeKey(): Create a LipsKey under the Viseme layer.
RIObject
New RIObject::SetName(std::wstring): Used to change the name of an object.
RIObject
New RIObject::GetPivot(): All classes that derive from RIObject also inherit the GetPivot member function.
RIObject
New RIObject::SetPivot(): Provides a way to retrieve the pivot point of a prop.
RIObject
New RIObject::GetBounds(): All classes that derive from RIObject also inherit the GetBounds member function.
v0.7.2
iC 7.4x ( 02/15/2019 - 02/27/2019 )
CICFileIO
<RIObjectPtr> CICFileIO::LoadObject( strPath ): Function that can load objects, and directly get the loaded objects, currently only the types that inherit RIObject can use this API
RlVisemeComponent
RlVisemeComponent::AddVisemesClip( RO::RTime kTime, const std::wstring& nClipName, RO::RTime kTimeLength ): Used to create Viseme Clip.
RIProp
RIProp::SetDummy( bIsDummy): Used to set whether Prop is Dummy.
RIProp
<bool> RIProp::IsDummy(): Used to check if Prop is Dummy.
RIMorphComponent
std::vector< std::wstring > RIMorphComponent::GetMorphNames(): Get all morph names for the specified mesh.
RIObject
RIObject::Clone(): Used to copy the object.
RIObject
RIObject::IsSelected(): Confirm whether the object is selected in the scene.
RemoveVisemesClip
RemoveVisemesClip( RO::RTime kTime ): Remove a viseme Clip at the specified time.
RlVisemeComponent
RlVisemeComponent::RemoveVisemesKey( RO::RTime kTime ): Remove a viseme key at the specified point in time.
RlVisemeComponent
RlVisemeComponent::GetVisemeMorphWeights(): Used to get the weight of each Morph of viseme.
RlVisemeComponent
RlVisemeComponent::GetVisemeBones(): Used to get the Bone used by Viseme.
RlVisemeComponent
RlVisemeComponent::GetVisemeKeys(): Used to get the time of all Viseme keys, and return RTime as an array.
RlVisemeComponent
RlVisemeComponent::GetVisemeKey( RO::RTime kTime, RO::EVisemeID& eVisemeID, float& fWeight ): Used to get the VisemeID and Weight of Viseme at a specified point in time.
v0.7.4
iC 7.5 ( 04/08/2019 - 07/01/2019 )
CCameraObject
New <RO::RCameraDofData> CCameraObject::GetDOFData(): Get camera Dof data.
RScene
New <RO::RICameraPtr> RScene::GetCurrentCamera(): Get the camera currently used in the current scene.
RGlobal
New <RO::RStatus> RGlobal::GetScreenSize( int& nWidth, int& nHeight ): Get Export Render size.
RIObject
Fixed RIObject::SetName: SetName will now be recorded into undo/redo history.
RScene
<RO::RStatus> RScene::ClearSelectObjects(): Added the state of deselecting objects in the scene.
CCameraObject
<float> CCameraObject::GetAngleOfView( RO::RTime kTime ) const: Get Iclone camera FOV.
CCameraObject
<RO::RStatus> CCameraObject::GetAperture( float& fWidth, float& fHeight ): Get Filmback width and height.
RIVisemeComponent
Modified RIVisemeComponent::AddVisemeKey( RVisemeKey ): Pass in RVisemeKey instead.
RIVisemeComponent
Modified RIVisemeComponent::RemoveVisemesKey( RVisemeKey ): Pass in RVisemeKey instead.
RIVisemeComponent
Modified RIVisemeComponent::GetVisemeKey( RTime kTime, RVisemeKey& kKey ): Pass in RVisemeKey and Reference to retrieve data.
Modified RIAvatar::GetGeneration: Added two types CC_Game_Base_One & CC_Game_Base_Multi.
RFileIO
Modified RFileIO::ExportFbxFile: Take one more parameter std :: wstring strIncludeMotionPath to output together with Object.
RGlobal
New <bool> RGlobal::IsTrialContentMode(): detect whether the current AP is loaded with trial content (for internal API).
RISkeletonComponent
New RISkeletonComponent::ConvertBoneAxisAndParent(kAxisMaps, kReParentMaps): Calculate the current RTS according to the incoming axial map & change the parent's map.
CCameraObject
New <RO::ECameraFitResolution> CCameraObject::GetFitRenderRegionType(): Get Camera fit render region type (Horizontal / Vertical).
CCameraObject
New <RO::ECameraFitResolution> CCameraObject::GetFitFovType(): Get Camera fit fov type (Horizontal / Vertical).
REventCallback
New REventCallback::OnObjectDataChangedWithType( int nObjectChangeDataType ): Added the type corresponding to the event when the AP triggers the ObjectDataChanged event.
OnHierarchyChanged
New REventCallback::OnHierarchyChanged(): AP to trigger HierarchyChanged event, currently occurs in reach effector.
RIAvatar
New RIAvatar::GetAvatarType(): Which Type is used to get the current character (Standard, NonStd, StandardSearize).
RFileIO
New <bool> RFileIO::CheckExportFbxHasLicense( RO::RIObjectPtr spObject ): Added judging whether the output Fbx comes with a sell / export license (for internal API).
RFileIO
Modified RFileIO::ExportFbxFile: When exporting Fbx, judge whether it has a sell / export license
RISkeletonComponent
New RISkeletonComponent::ConvertToOriginalBoneAxis(): Turn the current Pose into the axis of the original skeleton (NonStd characters only).
RICCamera
Modify RICCamera::GetFocalLength(): Correction If it is judged that the control (CameraFovClipControl / CCameraFovKeyControl) is wrong, the focal length is calculated based on the FrustumFov in the current camera.
RGlobal
New RGlobal.TrialVersionRemainingTimes( const std::wstring& strBinPath, unsigned int uProductID, const std::wstring& strProductFold,const std::wstring& strRegRoot,unsigned int uTimeNo ): Can check the remaining number of trails (some Trial will be useful, ex 3DX).
v0.7.5
iC 7.6 (07/05/2019 - 07/29/2019)
RCameraDofData
Modified RLPy.RCameraDofData: Set Function can now be used. Originally all SetEnable, SetFocus, etc. were hidden functions.
RICamera
New <RStatus> AddDofKey( RKey, RCameraDofData ): The key used to download the Camera Dof, the Preview Camera cannot be downloaded (not Pause).
RICamera
New <int> GetNearClippingPlane(): Get the near clipping plane of the camera
RICamera
New <RStatus> SetNearClippingPlane( int nNearPlane ): Set the near clipping plane of the camera to nNearPlane
RICamera
New <int> GetFarClippingPlane(): Get the far clipping plane of the camera
RICamera
New <RStatus> SetFarClippingPlane( int nFarPlane ): Set the far clipping plane of the camera to nFarPlane
RIObject
Update(): RTS & Geronetry to update all Child bone & Mesh of this object
RINode
Update(): Transform to update all Childe Nodes
ELinkObjectAlignType
AlignType referenced when adding Link objects
RIObject
Modified RIObject::LinkTo( std::shared_ptr< RIObject > spTargetObject, RO::ELinkObjectAlignType eAlignType, RTime kTime ): Link objects often pass AlignType to determine the Position / Rotation of the Target object.
RIClip
Fixed RLPy.RIClip.SetLength(): that now even the props from the Prop SetParent group can correctly modify the Clip Length of each Child Prop
RScene
Modified GetProps(): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children)
RScene
Modified FindObjects( RO::EObjectType eType ): Restricted to get only the outermost Props on the scene (excluding the meaning of Props children)
v0.7.6
iC 7.7 ( 08/08/2019 - 11/05/2019 )
RICamera.GetFocalLength
Fixed RICamera.GetFocalLength: retrieves faulty value when the query is not of the current time.
RIObject
RIObject: RLPy.RIObject.SetVisible: Effects the visibility of the entire object hierarchy rather than just the object itself.
RIProp
Modified RIProp: Added ConvertBoneAxisAndParent in RISkeletonCompoment
RIPopcornObject
New RIPopcornObject: Added New RIPopcornObject to control PopcornFX object
RScene
Modified RScene: RLPy.RScene.FindObject now supports PopcornFX object types.
RICamera
New RLPy.RICamera.RemoveDofKey( RKey ): Deletes DOF key at specified times
RICamera
New RICamera.RemoveDofKeys(): Deletes all the DOF keys for a given camera.
RICamera
New RLPy.RICamera.GetDofKeyCount(): Gets the total count of all DOF keys for a specified camera.
RICamera
New RLPy.RICamera.IsLookAtMode( RTime ): Get the status of camera at a specified time.
Console
Fixed Console: Fixed log support for UTF-8 strings.
RIObject
New RLPy.RIObject.GetLinkedObject( RTime ): Get the linked object at a specified time.
RIObject
Fixed RLPy.RIObject.Clone(): Not returning the right object type (such as RIAvatar, RIProp etc)
RIFileIO
Fixed RLPy.RIFileIO.LoadFile(): Now supports iPkfx file format.
RIFileIO
Fixed RLPy.RIFileIO.LoadObject(): Now supports iPkfx file format.
v0.7.7
iC 7.71 ( 12/05/2019 - 12/18/2019 )
RFileIO
Modified RLPy.RFileIO.LoadObject(): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list
RFileIO
Modified RLPy.RFileIO.LoadFile(): New Parameter(bRecordStep) to decide whether to record this operation into Undo/Redo list.
RIPopcornFXObject
New RIPopcornFXObject::GetAttributeCount(): Get the number of PopcornFX attributes.
RIPopcornFXObject
New RIPopcornFXObject::GetAttributeName(index): Get the attribute name of a given index.
RIPopcornFXObject
New RIPopcornFXObject::GetAttributeValue(index): Get the attribute value of given index.
RIPopcornFXObject
New RIPopcornFXObject::AddAttributeKey(Time, str, list(4)): Add the attribute key by time and name.
RIPopcornFXObject
New RIPopcornFXObject::GetSamplerList(EPopcornFxSamplerType): Get the name of all samplers.
EPopcornFxSamplerType
New EPopcornFxSamplerType(): Get the sampler object.
RIPopcornFXObject
New RIPopcornFXObject::GetMeshSamplerTarget(str): Set the sampler object.
RIPopcornFXObject
New RIPopcornFXObject::GetMeshSamplerTarget(str, RIObject):
EObjectModifiedType
New EObjectModifiedType(): Provides the type of the object that was modified.
RIGlobal
New RIGlobal::ObjectModified(RIObject): This command can detect changes made to an object which is useful for refreshing a custom user interface or informing a plugin of the changes.
RIPopcornFXObject
New RIPopcornFXObject::ClearMeshSamplerTarget(str): Removes the Mesh Sampler target object.
Limitations
As the iClone Python API continues to evolve, limitations may expand or contract over time. Below are lists of iClone Python API's currently known limitations. This list is not exhaustive.
Inoperable Assets
The following items can not be manipulated and acted upon with Python scripting:
SpeedTrees
Substance Materials
Textures Images
Constraints: Path, Spring, LookAt, Physics, etc.
Physics (Soft & Rigid)
IK end-effectors (control attached props instead to drive IK reach)
Mesh level components: vertices, edges, faces, etc.
Preview camera
Unsupported Operations
The following operations are not available via Python scripting:
Saving iClone formats: iProjects, iAvatars, iProps, etc.
Pixel operations: multiply, add, overlay, etc.
Image processing: Brightness, Hue, Saturation, Sharpen, Soften, Blend, etc.
Render parameter settings (Project settings can not be changed)