IC Python API:Enums
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Revision as of 01:01, 11 May 2020 by Chuck (RL) (Talk | contribs)
Contents
- 1 RLPy.EResolutionType
- 2 RLPy.EDialogType
- 3 RLPy.EDockWidgetFeatures
- 4 RLPy.EDockWidgetAreas
- 5 RLPy.EHikEffectorType
- 6 RLPy.Order
- 7 RLPy.EVisemeID
- 8 RLPy.ETangentType
- 9 RLPy.EObjectType
- 10 RLPy.EPathType
- 11 RLPy.EAvatarType
- 12 RLPy.EMaterialTextureChannel
- 13 RLPy.EHikEffector
- 14 RLPy.EMsgButton
- 15 RLPy.ETransitionType
- Main article: Modules.
- Last modified: 05/11/2020
RLPy.EResolutionType
Resolution Type | Description | Resolution Type | Description | Resolution Type | Description |
---|---|---|---|---|---|
EResolutionType_Large | Large font format | EResolutionType_Original | Medium font format | EResolutionType_Small | Small font format |
RLPy.EDialogType
Dialog Type | Description | Dialog Type | Description |
---|---|---|---|
EDialogType_Normal | Normal | EDialogType_Exclusive | Exclusive |
RLPy.EDockWidgetFeatures
Available iClone dock widget configurations.
Widget Configuration Type | Description |
---|---|
EDockWidgetFeatures_NoFeatures | The dock widget cannot be closed, moved, or floated. |
EDockWidgetFeatures_Closable | The dock widget can be closed. On some systems the dock widget always has a close button when it's floating (for example on MacOS 10.5). |
EDockWidgetFeatures_Movable | The dock widget can be moved between docks by the user. |
EDockWidgetFeatures_Floatable | The dock widget can be detached from the main window, and floated as an independent window. |
EDockWidgetFeatures_VerticalTitleBar | The dock widget displays a vertical title bar on its left side. This can be used to increase the amount of vertical space in a QMainWindow. |
EDockWidgetFeatures_AllFeatures | (Deprecated) The dock widget can be closed, moved, and floated. Since new features might be added in future releases, the look and behavior of dock widgets might change if you use this flag. Please specify individual flags instead. |
RLPy.EDockWidgetAreas
Available iClone dockable areas for the RIDockWidget.
Dockable Area Type | Description | Dockable Area Type | Description |
---|---|---|---|
EDockWidgetAreas_NoDockwidgetArea | Does not offer any placement options for docking. | EDockWidgetAreas_LeftDockWidgetArea | Makes the left region of the application available for docking. |
EDockWidgetAreas_RightDockWidgetArea | Offers the right area of the application for socketing the dock widget. | EDockWidgetAreas_TopDockWidgetArea | Makes the top region of the application available for docking. |
EDockWidgetAreas_BottomDockWidgetArea | Makes the bottom region of the application available for docking. | EDockWidgetAreas_AllFeatures | Makes the top, bottom, left, and right regions of the application available for docking. |
RLPy.EHikEffectorType
Human inverse kinematic (HIK) effector type.
IK Effector Activation Type | Description | IK Effector Activation Type | Description |
---|---|---|---|
EHikEffectorType_Translate | Translate | EHikEffectorType_Rotate | Rotate |
RLPy.Order
Available iClone rotation orders.
Rotation Type | Rotation Order | Rotation Type | Rotation Order | Rotation Type | Rotation Order |
---|---|---|---|---|---|
Order_XYZ | (x, y, z) | Order_ZYX | (z, y, x) | Order_XZY | (x, z, y) |
Order_YZX | (y, z, x) | Order_YXZ | (y, x, z) | Order_ZXY | (z, x, y) |
RLPy.EVisemeID
Available iClone viseme shapes for lip-syncing.
Viseme Type | Viseme Shape | Viseme Type | Viseme Shape | Viseme Type | Viseme Shape |
---|---|---|---|---|---|
EVisemeID_NONE | NONE | EVisemeID_EE | EE | EVisemeID_ER | ER |
EVisemeID_IH | IH | EVisemeID_AH | AH | EVisemeID_OH | OH |
EVisemeID_W_OO | W and OO | EVisemeID_S_Z | S and Z | EVisemeID_CH_J | CH and J |
EVisemeID_F_V | F and V | EVisemeID_TH | TH | EVisemeID_T_L_D_N | T, L, D, and N |
EVisemeID_B_M_P | B, M, and P | EVisemeID_K_G_H_NG | K, G, H, and NG | EVisemeID_AE | AE |
EVisemeID_R | R |
RLPy.ETangentType
iClone animation keyframe tangent types.
Tangent Type | Keyframe Tangent | Tangent Type | Keyframe Tangent | Tangent Type | Keyframe Tangent |
---|---|---|---|---|---|
ETangentType_Beizier | Beizier | ETangentType_Linear | Linear | ETangentType_Step | Step |
ETangentType_EaseIn | Ease In | ETangentType_EaseOut | Ease Out | ETangentType_EaseInOut | Ease In Out |
ETangentType_EaseOutIn | Ease Out In | ETangentType_Fast | Fast | ETangentType_Slow | Slow |
ETangentType_Auto | Auto | ETangentType_Smooth | Smooth |
RLPy.EObjectType
iClone object types.
Object Type | Description | Object Type | Description | Object Type | Description |
---|---|---|---|---|---|
EObjectType_Object | Object | EObjectType_Avatar | Avatar | EObjectType_Prop | Prop |
EObjectType_Camera | Camera | EObjectType_Particle | Particle | EObjectType_Light | Light |
EObjectType_SpotLight | SpotLight | EObjectType_PointLight | PointLight | EObjectType_DirectionalLight | DirectionalLight |
EObjectType_PopcornFX | PopcornFX |
RLPy.EPathType
Absolute paths utilized by iClone, used in RLPy.RGlobal.GetPath().
Path Type | Description | Path Type | Description | Path Type | Description |
---|---|---|---|---|---|
EPathType_Temp | Temp | EPathType_TemplateContent | Template Content | EPathType_CustomContent | Custom Content |
EPathType_ProgramDefault | Program Default | EPathType_Morph | Morph | EPathType_CreateFace | CreateFace |
EPathType_Puppet | Puppet | EPathType_FacialLayer | Facial Layer | EPathType_ShareTemplateContent | Shared Template Content |
EPathType_Thumb | Thumb | EPathType_Image | Image | EPathType_CreatorAssets | Creator Assets |
EPathType_Resource | Resource | EPathType_FacialSystem | Facial System | EPathType_CustomWidget | Custom Widget |
EPathType_iCloneAssets | iClone Assets |
RLPy.EAvatarType
iClone Avatar types.
Avatar Type | Description | Avatar Type | Description | Avatar Type | Description |
---|---|---|---|---|---|
EAvatarType__None | None | EAvatarType_Standard | Standard | EAvatarType_NonStandard | NonStandard |
EAvatarType_NonHuman | NonHuman | EAvatarType_StandardSeries | StandardSeries | EAvatarType_All | All |
RLPy.EMaterialTextureChannel
Material texture channels, used in RIMaterialComponent.
Texture Channel Type | Channel Name | Texture Channel Type | Channel Name | Texture Channel Type | Channel Name |
---|---|---|---|---|---|
EMaterialTextureChannel_Metallic | Metallic | EMaterialTextureChannel_Diffuse | Diffuse | EMaterialTextureChannel_Specular | Specular |
EMaterialTextureChannel_Shininess | Shininess | EMaterialTextureChannel_Glow | Glow | EMaterialTextureChannel_Displacement | Displacement |
EMaterialTextureChannel_Opacity | Opacity | EMaterialTextureChannel_DiffuseBlend | DiffuseBlend | EMaterialTextureChannel_Bump | Bump |
EMaterialTextureChannel_Reflection | Reflection | EMaterialTextureChannel_Refraction | Refraction | EMaterialTextureChannel_Cube | Cube |
EMaterialTextureChannel_AmbientOcclusion | AmbientOcclusion | EMaterialTextureChannel_Quantity | Quantity |
RLPy.EHikEffector
Human inverse kinematic (HIK) effector for the corresponding body part, used in RIHikEffectorComponent.
IK Effector Type | Description | IK Effector Type | Description | IK Effector Type | Description |
---|---|---|---|---|---|
EHikEffector_Invalid | Invalid | EHikEffector_LeftHand | Left Hand | EHikEffector_LeftElbow | Left Elbow |
EHikEffector_LeftShoulder | Left Shoulder | EHikEffector_RightHand | Right Hand | EHikEffector_RightElbow | Right Elbow |
EHikEffector_RightShoulder | Right Shoulder | EHikEffector_LeftFoot | Left Foot | EHikEffector_LeftKnee | Left Knee |
EHikEffector_LeftHip | Left Hip | EHikEffector_RightFoot | Right Foot | EHikEffector_RightKnee | Right Knee |
EHikEffector_RightHip | Right Hip | EHikEffector_Hip | Hip | EHikEffector_Head | Head |
EHikEffector_Neck | Neck | EHikEffector_ChestOrigin | Chest Origin | EHikEffector_LeftToe | Left Toe |
EHikEffector_RightToe | RightToe | EHikEffector_LeftFingerBase | Left Finger Base | EHikEffector_RightFingerBase | Right Finger Base |
EHikEffector_LeftHandThumb | Left Hand Thumb | EHikEffector_LeftHandIndex | Left Hand Index | EHikEffector_LeftHandMiddle | Left Hand Middle |
EHikEffector_LeftHandRing | Left Hand Ring | EHikEffector_LeftHandPinky | Left Hand Pinky | EHikEffector_LeftHandExtraFinger | Left Hand Extra Finger |
EHikEffector_RightHandThumb | Right Hand Thumb | EHikEffector_RightHandIndex | Right Hand Index | EHikEffector_RightHandMiddle | Right Hand Middle |
EHikEffector_RightHandRing | Right Hand Ring | EHikEffector_RightHandPinky | Right Hand Pinky | EHikEffector_RightHandExtraFinger | Right Hand Extra Finger |
EHikEffector_LeftFootThumb | Left Foot Thumb | EHikEffector_LeftFootIndex | Left Foot Index | EHikEffector_LeftFootMiddle | Left Foot Middle |
EHikEffector_LeftFootRing | Left Foot Ring | EHikEffector_LeftFootPinky | Left Foot Pinky | EHikEffector_LeftFootExtraFinger | Left Foot Extra Finger |
EHikEffector_RightFootThumb | Right Foot Thumb | EHikEffector_RightFootIndex | Right Foot Index | EHikEffector_RightFootMiddle | Right Foot Middle |
EHikEffector_RightFootRing | Right Foot Ring | EHikEffector_RightFootPinky | Right Foot Pinky | EHikEffector_RightFootExtraFinger | Right Foot Extra Finger |
EHikEffector_Quantity | Quantity |
RLPy.EMsgButton
Buttons options for RLPy.RUi.ShowMessageBox().
Button Type | Button Label | Return Value | Bit Integer | Button Type | Button Label | Return Value | Bit Integer |
---|---|---|---|---|---|---|---|
EMsgButton_NoButton | "OK" | 0 | 0-bit (2^0) | EMsgButton_Ok | "OK" | 1024 | 10-bit (2^10) |
EMsgButton_Save | "Save" | 2048 | 11-bit (2^11) | EMsgButton_SaveAll | "Save All" | 4096 | 12-bit (2^12) |
EMsgButton_Open | "Open" | 8196 | 13-bit (2^13) | EMsgButton_Yes | "Yes" | 16384 | 14-bit (2^14) |
EMsgButton_YesToAll | "Yes to All" | 32768 | 15-bit (2^15) | EMsgButton_No | "No" | 65536 | 16-bit (2^16) |
EMsgButton_NoToAll | "No to All" | 131072 | 17-bit (2^17) | EMsgButton_Abort | "Abort" | 262144 | 18-bit (2^18) |
EMsgButton_Retry | "Retry" | 524288 | 19-bit (2^19) | EMsgButton_Overlook | "Ignore" | 1048576 | 20-bit (2^20) |
EMsgButton_Close | "Close" | 2097152 | 21-bit (2^21) | EMsgButton_Cancel | "Cancel" | 4194304 | 22-bit (2^22) |
EMsgButton_Discard | "Discard" | 8388608 | 23-bit (2^23) | EMsgButton_Help | "Help" | 16777216 | 24-bit (2^24) |
EMsgButton_Apply | "Apply" | 33554432 | 25-bit (2^25) | EMsgButton_Reset | "Reset" | 67108864 | 26-bit (2^26) |
EMsgButton_RestoreDefaults | None | 134217728 | 27-bit (2^27) | EMsgButton_OkDontAskAgain | Check Box | 268435456 | 28-bit (2^28) |
RLPy.ETransitionType
Mechanism for defining the transition style between two animation states.
Transition Type | Description | UI Name | Transition Type | Description | UI Name |
---|---|---|---|---|---|
ETransitionType_Invalid | Invalid | ETransitionType__None | None | ||
ETransitionType_Linear | Linear | ETransitionType_Step | Step | ||
ETransitionType_Ease_Out | Ease Out (adjustable) | Decelerate | ETransitionType_Ease_In | Ease In (adjustable) | Accelerate |
ETransitionType_Ease_Out_In | Ease Out_In (adjustable) | Pause and Move | ETransitionType_Ease_In_Out | Ease In Out (adjustable) | Smooth |
ETransitionType_Ease_In_Sine | Ease In Sine | ETransitionType_Ease_Out_Sine | Ease Out Sine | ||
ETransitionType_Ease_In_Out_Sine | Ease In Out Sine | ETransitionType_Ease_In_Quad | Ease In Quadratic | ||
ETransitionType_Ease_Out_Quad | Ease Out Quadratic | ETransitionType_Ease_In_Out_Quad | Ease In Out Quadratic | ||
ETransitionType_Ease_In_Cubic | Ease In Cubic | ETransitionType_Ease_Out_Cubic | Ease Out Cubic | ||
ETransitionType_Ease_In_Out_Cubic | Ease In Out Cubic | ETransitionType_Ease_In_Quart | Ease In Quartic | ||
ETransitionType_Ease_Out_Quart | Ease Out Quartic | ETransitionType_Ease_In_Out_Quart | Ease In Out Quartic | ||
ETransitionType_Ease_In_Quint | Ease In Quintic | ETransitionType_Ease_Out_Quint | Ease Out Quintic | ||
ETransitionType_Ease_In_Out_Quint | Ease In Out Quintic | ETransitionType_Ease_In_Expo | Ease In Exponential | ||
ETransitionType_Ease_Out_Expo | Ease Out Exponential | ETransitionType_Ease_In_Out_Expo | Ease In Out Exponential | ||
ETransitionType_Ease_In_Circ | Ease In Circular | ETransitionType_Ease_Out_Circ | Ease Out Circular | ||
ETransitionType_Ease_In_Out_Circ | Ease In Out Circular | ETransitionType_Ease_In_Back | Ease In Back | Gain Momentum before Move | |
ETransitionType_Ease_Out_Back | Ease Out Back | Damping | ETransitionType_Ease_In_Out_Back | Ease In Out Back | Gain Momentum and Damp |
ETransitionType_Ease_In_Elastic | Ease In Elastic | Elastic Start and Sudden End | ETransitionType_Ease_Out_Elastic | Ease Out Elastic | Sudden Start with Elastic End |
ETransitionType_Ease_In_Out_Elastic | Ease In Out Elastic | Elastic Start and End | ETransitionType_Ease_In_Bounce | Ease In Bounce | Stutter Start |
ETransitionType_Ease_Out_Bounce | Ease Out Bounce | End in a Bounce | ETransitionType_Ease_In_Out_Bounce | Ease In Out Bounce | Stuttering Start and End |
ETransitionType_Last | Last | ETransitionType_Count | Count |