Difference between revisions of "Content Dev:IClone"
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#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | #[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]] | ||
− | === Maya | + | === Maya Motion to iClone === |
− | {{Article|Content_Dev: | + | {{Article|Content_Dev:IC_Maya_Motion_to_iClone|Maya Motion to iClone}} |
Instructions on bringing Maya animations into iClone via 3DXchange. | Instructions on bringing Maya animations into iClone via 3DXchange. | ||
− | # | + | #[[Content_Dev:IC_Maya_Motion_to_iClone#Introduction| Introduction]] |
− | # | + | #[[Content_Dev:IC_Maya_Motion_to_iClone#Provisional_Files| Provisional Files]] |
− | # | + | #[[Content_Dev:IC_Maya_Motion_to_iClone#Motion_Creation_and_Precautions| Motion Creation and Precautions]] |
+ | |||
+ | === Maya Animation to iClone using Advanced Skeleton 5 === | ||
+ | {{Article|Content_Dev:IC_Maya_Motion_to_iClone_(Advanced_Skeleton_5)| Maya Motion to iClone (Advanced Skeleton 5)}} | ||
+ | Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools. | ||
+ | |||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Process_Introduction| Process Introduction]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Using_Advanced_Skeleton_5| Using Advanced Skeleton 5]] | ||
+ | #[[Content_Dev:IC_Maya_Motion_to_iClone_Advanced_Skeleton_5#Motion_Production_Precautions| Motion Production Precautions]] |
Revision as of 19:48, 4 July 2022
Asset Creation
Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.
Maya Motion to iClone
Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.
Maya Animation to iClone using Advanced Skeleton 5
Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.