Difference between revisions of "Content Dev:IClone"

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{{TOC}}
 
{{TOC}}
  
=== Asset Creation ===
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== Asset Creation ==
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=== Marketplace Multi-Versioning ===
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{{Article|Content_Dev:IC_Marketplace_MultiVersioning|Marketplace Multi-Versioning}}
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Information on the foundational structure of the avatar collision shapes.
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=== Avatar Collision Shapes ===
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{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}}
 
{{Article|Content_Dev:IC_Avatar_Collision_Shapes|IC Avatar Collision Shapes}}
 
Information on the foundational structure of the avatar collision shapes.
 
Information on the foundational structure of the avatar collision shapes.
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#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#CC3.2B_Basic_Collision_Shape_Structure| CC3+ Basic Collision Shape Structure]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
 
#[[Content_Dev:IC_Avatar_Collision_Shapes#Production_Tips| Production Tips]]
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== Animation ==
  
 
=== Maya Motion to iClone ===
 
=== Maya Motion to iClone ===

Revision as of 21:24, 30 July 2023

Asset Creation

Marketplace Multi-Versioning

Article: Marketplace Multi-Versioning
Information on the foundational structure of the avatar collision shapes.

Avatar Collision Shapes

Article: IC Avatar Collision Shapes
Information on the foundational structure of the avatar collision shapes.

  1. Production Instructions and Restrictions
  2. CC3+ Basic Collision Shape Structure
  3. Production Tips

Animation

Maya Motion to iClone

Article: Maya Motion to iClone
Instructions on bringing Maya animations into iClone via 3DXchange.

  1. Introduction
  2. Provisional Files
  3. Motion Creation and Precautions

Maya Animation to iClone using Advanced Skeleton 5

Article: Maya Motion to iClone (Advanced Skeleton 5)
Instructions on bringing Maya animations into iClone using Advanced Skeleton 5 rigging and animation tools.

  1. Process Introduction
  2. Using Advanced Skeleton 5
  3. Motion Production Precautions