Difference between revisions of "Content Dev:CTA Actor"
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− | {{Parent| | + | {{TOC}} |
+ | {{Parent|Content_Dev:CTA_Asset|CTA Asset}} | ||
== Introduction == | == Introduction == | ||
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*G2 vs G3 Character | *G2 vs G3 Character | ||
|[[Content_Dev: CTA_Actor_Introduction|CTA Actor Introduction]] | |[[Content_Dev: CTA_Actor_Introduction|CTA Actor Introduction]] | ||
+ | |} | ||
− | == | + | == Production == |
+ | |||
+ | {| class="wikitable" | ||
+ | !Resource||Purpose||Link | ||
+ | |- | ||
+ | !scope="row" | CTA5 G3 Character | ||
+ | |Learn everything there is to know about CTA5 G3 character creation. | ||
+ | *Create CTA5 G3 characters in vector and raster variants. | ||
+ | *Key considerations in the G3 creation process. | ||
+ | | | ||
+ | [[Content_Dev: CTA5_G3_Character_Creation|CTA5 G3 Character Creation]]<br> | ||
+ | [[Content_Dev: CTA5_G3_Character_Addendum|CTA5 G3 Character Addendum]] | ||
+ | |- | ||
+ | !scope="row" | CTA4 G3 & G3 360 Character | ||
+ | |Download the whitepaper on Cartoon Animator 4 G3 and G3 360 Character Creation. | ||
+ | |[[Media:CTA_G3_WhitePaper_Character_Creation.pdf|CTA4 G3 Character Creation Whitepaper]] | ||
+ | |- | ||
+ | ! scope="row" |CTA4 Character | ||
+ | |Learn to take advantage of the 180° head turn in CTA4. | ||
+ | |[[Content_Dev: CTA4_Character_Creation_Process|CTA4 Character Creation Process]] | ||
+ | |- | ||
+ | ! scope="row" | G3 Character | ||
+ | |G3 Character creation guide by methods. | ||
+ | *Design G3 characters directly from PSD files. | ||
+ | *Design G3 characters directly from any image. | ||
+ | | | ||
+ | [[Content_Dev: CTA_G3_Actor_Creation_PSD|CTA G3 Actor PSD Pipeline]]<br> | ||
+ | [[Content_Dev: CTA_G3_Actor_Creation|CTA G3 Actor Image Pipeline]] | ||
+ | |- | ||
+ | ! scope="row" |G2 Character | ||
+ | |Design G2 characters directly from any image. | ||
+ | |[[Content_Dev: CTA_G2_Actor_Creation|CTA G2 Actor Image Pipeline]] | ||
+ | |} | ||
+ | <!-- ! scope="row" |CTA4 Advanced 360 Head --> | ||
+ | <!-- |Photoshop pipeline for 360 talking head. --> | ||
+ | <!-- |[[Content_Dev: CTA4_Advanced_360_Head|CTA4 Advanced 360 Head]] --> | ||
+ | |||
+ | == Submission & Publishing == | ||
+ | |||
+ | Use the following resources to facilitate the submission process. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Resource||Purpose||Link | ||
+ | |- | ||
+ | ! scope="row" | Marketplace Publication Guide | ||
+ | |Publishing content to Marketplace via the Uploader. | ||
+ | *Create Content via CrazyTalk Animator Pipeline | ||
+ | *Upload Content via Uploader | ||
+ | |[[Content_Dev: CTA_Actor_Publication|CTA Actor Publication]] | ||
+ | |} |
Latest revision as of 23:00, 2 June 2024
- Main article: CTA Asset.
Introduction
The following information can help you to get started on the CTA content creation process:
Resource | Purpose | Link |
---|---|---|
CTA Actor Introduction | Basic knowledge and concept of CTA Content:
|
CTA Actor Introduction |
Production
Resource | Purpose | Link |
---|---|---|
CTA5 G3 Character | Learn everything there is to know about CTA5 G3 character creation.
|
|
CTA4 G3 & G3 360 Character | Download the whitepaper on Cartoon Animator 4 G3 and G3 360 Character Creation. | CTA4 G3 Character Creation Whitepaper |
CTA4 Character | Learn to take advantage of the 180° head turn in CTA4. | CTA4 Character Creation Process |
G3 Character | G3 Character creation guide by methods.
|
|
G2 Character | Design G2 characters directly from any image. | CTA G2 Actor Image Pipeline |
Submission & Publishing
Use the following resources to facilitate the submission process.
Resource | Purpose | Link |
---|---|---|
Marketplace Publication Guide | Publishing content to Marketplace via the Uploader.
|
CTA Actor Publication |