Difference between revisions of "Dev Center:CC Body"
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! scope="row" |Publication Guide | ! scope="row" |Publication Guide | ||
|Everything you need to learn about, create, and publish your character morphs | |Everything you need to learn about, create, and publish your character morphs | ||
− | *Slider Thumbnail Templates | + | <!-- *Slider Thumbnail Templates |
*Converting to Sellable Format via Character Creator | *Converting to Sellable Format via Character Creator | ||
*Upload Content via Uploader | *Upload Content via Uploader | ||
*Selling on the Marketplace | *Selling on the Marketplace | ||
− | *End User Simulation | + | *End User Simulation --> |
|[[Content_Dev: CC_Avatar_Morph_Submission|CC Avatar Morph Submission]] | |[[Content_Dev: CC_Avatar_Morph_Submission|CC Avatar Morph Submission]] | ||
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Revision as of 02:26, 16 February 2022
- Main article: Character Creator.
Introduction & Preparation
The following documents can help you to get started on the CC content creation process:
Resource | Purpose | Link |
---|---|---|
Avatar Morph Introduction | Basic knowledge and concept of CC Content: | CC Avatar Morph Introduction |
Content Production
Resource | Purpose | Link |
---|---|---|
Morph Creation (After 3.0) |
Your guide to creating custom morphs for CC post version 3.0. | CC Morph Creation 3.0 |
Morph Creation (Instruction Videos) |
Various videos to kick-start the production process. | CC Process Videos |
Learning Center Videos | Various learning center videos related to avatar body creation. | |
Body Topology Guide (CC3.3+) |
Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops. | CC Body Topology Guide |
Submission & Publishing
Use the following resources to facilitate the submission process:
Resource | Purpose | Link |
---|---|---|
Publication Guide | Everything you need to learn about, create, and publish your character morphs | CC Avatar Morph Submission |
Commercialization Templates | Download Reallusion Store's visual standard templates as references for your commercialization work. |