Difference between revisions of "Content Dev:CC Avatar"
From Reallusion Wiki!
Chuck (RL) (Talk | contribs) m (→Production) |
Chuck (RL) (Talk | contribs) m (→Content Production) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{TOC}} | {{TOC}} | ||
− | {{Parent| | + | {{Parent|Content_Dev:Character_Creator|Character Creator}} |
== Introduction & Preparation == | == Introduction & Preparation == | ||
Line 18: | Line 18: | ||
|} | |} | ||
− | == Production == | + | == Content Production == |
{| class="wikitable" | {| class="wikitable" | ||
!Resource||Purpose||Link | !Resource||Purpose||Link | ||
|- | |- | ||
− | ! scope="row" |Morph Creation | + | ! scope="row" |Eyes/Teeth<br>Replacement |
+ | |Use this guide to replace CC Eyes or Teeth with custom geometry. | ||
+ | |[[Content_Dev: CC_Eyes_Teeth_Replacement|CC Eyes/Teeth Replacement]] | ||
+ | |- | ||
+ | ! scope="row" |Morph Creation<br>(After 3.0) | ||
|Your guide to creating custom morphs for CC post version 3.0. | |Your guide to creating custom morphs for CC post version 3.0. | ||
− | * | + | * Resetting the Morphs |
− | * | + | * Adjusting in 3rd Party Application |
− | * | + | * Creating New Morph Sliders |
|[[Content_Dev: CC_Morph_Creation_3.0|CC Morph Creation 3.0]] | |[[Content_Dev: CC_Morph_Creation_3.0|CC Morph Creation 3.0]] | ||
|- | |- | ||
− | ! scope="row" |Morph Creation | + | ! scope="row" |Morph Creation<br>(Before 3.0) |
|Your guide to creating custom morphs for CC prior to version 3.0. | |Your guide to creating custom morphs for CC prior to version 3.0. | ||
*Starting out | *Starting out | ||
Line 37: | Line 41: | ||
|[[Content_Dev: CC_Morph_Creation|CC Morph Creation]] | |[[Content_Dev: CC_Morph_Creation|CC Morph Creation]] | ||
|- | |- | ||
− | ! scope="row" |Morph Creation Videos | + | ! scope="row" |Morph Creation<br>(Instruction Videos) |
− | |Various videos to | + | |Various videos to kick-start the production process. |
*Designing a Base Mesh for CC | *Designing a Base Mesh for CC | ||
*Customizing a 3D Body in Zbrush & Blender | *Customizing a 3D Body in Zbrush & Blender | ||
|[[Content_Dev: CC_Process_Videos|CC Process Videos]] | |[[Content_Dev: CC_Process_Videos|CC Process Videos]] | ||
|- | |- | ||
− | ! scope="row" |Face Topology Guide | + | ! scope="row" |Scan to CC3+ |
− | |Suggestions and precautions for face mesh topology on the topic of structure, placement | + | |A guide to converting scan models to CC3+. |
+ | *Preparation | ||
+ | *Wrap Procedure | ||
+ | *Post-processing in Maya | ||
+ | *Completion in CC | ||
+ | | | ||
+ | #[[Content_Dev: Scan_to_CC3+_Asset_Preparation|Asset Preparation]]<br> | ||
+ | #[[Content_Dev: Scan_to_CC3+_Wrap_Procedures|Wrap Procedures]]<br> | ||
+ | #[[Content_Dev: Scan_to_CC3+_Preparation in Maya|Preparation in Maya]]<br> | ||
+ | #[[Content_Dev: Scan_to_CC3+_Completion_in_CC|Completion in CC]] | ||
+ | |- | ||
+ | ! scope="row" |Face Topology Guide<br>(CC3.3+) | ||
+ | |Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops. | ||
*Major Regions | *Major Regions | ||
*Symmetry | *Symmetry | ||
Line 50: | Line 66: | ||
|[[Content_Dev: CC_Face_Topology_Guide|CC Face Topology Guide]] | |[[Content_Dev: CC_Face_Topology_Guide|CC Face Topology Guide]] | ||
|- | |- | ||
− | ! scope="row" |Body Topology Guide | + | ! scope="row" |Body Topology Guide<br>(CC3.3+) |
|Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops. | |Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops. | ||
*Major Features | *Major Features | ||
Line 58: | Line 74: | ||
|- | |- | ||
! scope="row" |Avatar Head Presets | ! scope="row" |Avatar Head Presets | ||
− | |Learn about the powerful Avatar Preset format | + | |Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types. |
*Saving and Deploying Avatar Presets | *Saving and Deploying Avatar Presets | ||
*Head and Body Color Blend | *Head and Body Color Blend |
Latest revision as of 20:06, 10 July 2023
- Main article: Character Creator.
Introduction & Preparation
The following documents can help you to get started on the CC content creation process:
Resource | Purpose | Link |
---|---|---|
Avatar Morph Introduction | Basic knowledge and concept of CC Content:
|
CC Avatar Morph Introduction |
Content Production
Resource | Purpose | Link |
---|---|---|
Eyes/Teeth Replacement |
Use this guide to replace CC Eyes or Teeth with custom geometry. | CC Eyes/Teeth Replacement |
Morph Creation (After 3.0) |
Your guide to creating custom morphs for CC post version 3.0.
|
CC Morph Creation 3.0 |
Morph Creation (Before 3.0) |
Your guide to creating custom morphs for CC prior to version 3.0.
|
CC Morph Creation |
Morph Creation (Instruction Videos) |
Various videos to kick-start the production process.
|
CC Process Videos |
Scan to CC3+ | A guide to converting scan models to CC3+.
|
|
Face Topology Guide (CC3.3+) |
Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops.
|
CC Face Topology Guide |
Body Topology Guide (CC3.3+) |
Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
|
CC Body Topology Guide |
Avatar Head Presets | Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types.
|
CC Avatar Head Preset |
RTL System | Learn to configure Avatars to look great under the Real-time lighting system.
|
CC RTL Character System |
Submission & Publishing
Use the following resources to facilitate the submission process:
Resource | Purpose | Link |
---|---|---|
Publication Guide | Everything you need to learn about, create, and publish your character morphs
|
CC Avatar Morph Submission |