Difference between revisions of "Content Dev:CC Avatar"
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{{TOC}} | {{TOC}} | ||
| − | {{Parent| | + | {{Parent|Content_Dev:Character_Creator|Character Creator}} |
== Introduction & Preparation == | == Introduction & Preparation == | ||
| Line 18: | Line 18: | ||
|} | |} | ||
| − | == Production == | + | == Content Production == |
{| class="wikitable" | {| class="wikitable" | ||
!Resource||Purpose||Link | !Resource||Purpose||Link | ||
|- | |- | ||
| − | ! scope="row" | | + | ! scope="row" |HD Character<br>(CC5+) |
| − | | | + | |Production guide for CC5 HD characters and beyond. |
| + | * Mesh | ||
| + | * Material | ||
| + | * Facial Expressions | ||
| + | |[[Content_Dev: CC5_HD_Character|CC5 HD Character]] | ||
| + | |- | ||
| + | ! scope="row" |HD Eyelashes<br>(CC3+) | ||
| + | |Production guide for HD eyelashes. | ||
| + | * Goal | ||
| + | * HD updates to legacy eyelashes | ||
| + | * Eyelash texture fabrication | ||
| + | |[[Content_Dev: HD_Eyelashes|HD Eyelashes]] | ||
| + | |- | ||
| + | ! scope="row" |Eyes/Teeth<br>Replacement | ||
| + | |Use this guide to replace CC Eyes or Teeth with custom geometry. | ||
| + | * Prerequisite tools & files | ||
| + | * Workflow overview | ||
| + | * Default eyeball mesh structure | ||
| + | |[[Content_Dev: CC_Eyes_Teeth_Replacement|CC Eyes/Teeth Replacement]] | ||
| + | |- | ||
| + | ! scope="row" |Morph Creation<br>(CC3+) | ||
| + | |Guide to creating custom morphs for CC post version 3.0. | ||
* Resetting the Morphs | * Resetting the Morphs | ||
* Adjusting in 3rd Party Application | * Adjusting in 3rd Party Application | ||
| Line 30: | Line 51: | ||
|[[Content_Dev: CC_Morph_Creation_3.0|CC Morph Creation 3.0]] | |[[Content_Dev: CC_Morph_Creation_3.0|CC Morph Creation 3.0]] | ||
|- | |- | ||
| − | ! scope="row" |Morph Creation | + | ! scope="row" |Morph Creation |
| − | | | + | |Guide to creating custom morphs for CC prior to version 3.0. |
*Starting out | *Starting out | ||
*Creating the morph target | *Creating the morph target | ||
| Line 38: | Line 59: | ||
|- | |- | ||
! scope="row" |Morph Creation<br>(Instruction Videos) | ! scope="row" |Morph Creation<br>(Instruction Videos) | ||
| − | |Various videos to | + | |Various videos to kick-start the production process. |
*Designing a Base Mesh for CC | *Designing a Base Mesh for CC | ||
*Customizing a 3D Body in Zbrush & Blender | *Customizing a 3D Body in Zbrush & Blender | ||
|[[Content_Dev: CC_Process_Videos|CC Process Videos]] | |[[Content_Dev: CC_Process_Videos|CC Process Videos]] | ||
| + | |- | ||
| + | ! scope="row" |Scan to CC3+ | ||
| + | |A guide to converting scan models to CC3+. | ||
| + | *Preparation | ||
| + | *Wrap Procedure | ||
| + | *Post-processing in Maya | ||
| + | *Completion in CC | ||
| + | | | ||
| + | #[[Content_Dev: Scan_to_CC3+_Asset_Preparation|Asset Preparation]]<br> | ||
| + | #[[Content_Dev: Scan_to_CC3+_Wrap_Procedures|Wrap Procedures]]<br> | ||
| + | #[[Content_Dev: Scan_to_CC3+_Preparation in Maya|Preparation in Maya]]<br> | ||
| + | #[[Content_Dev: Scan_to_CC3+_Completion_in_CC|Completion in CC]] | ||
|- | |- | ||
! scope="row" |Face Topology Guide<br>(CC3.3+) | ! scope="row" |Face Topology Guide<br>(CC3.3+) | ||
| − | |Suggestions and precautions for face mesh topology on the topic of structure, placement | + | |Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops. |
*Major Regions | *Major Regions | ||
*Symmetry | *Symmetry | ||
| Line 58: | Line 91: | ||
|- | |- | ||
! scope="row" |Avatar Head Presets | ! scope="row" |Avatar Head Presets | ||
| − | |Learn about the powerful Avatar Preset format | + | |Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types. |
*Saving and Deploying Avatar Presets | *Saving and Deploying Avatar Presets | ||
*Head and Body Color Blend | *Head and Body Color Blend | ||
Latest revision as of 19:10, 4 November 2025
- Main article: Character Creator.
Introduction & Preparation
The following documents can help you to get started on the CC content creation process:
| Resource | Purpose | Link |
|---|---|---|
| Avatar Morph Introduction | Basic knowledge and concept of CC Content:
|
CC Avatar Morph Introduction |
Content Production
| Resource | Purpose | Link |
|---|---|---|
| HD Character (CC5+) |
Production guide for CC5 HD characters and beyond.
|
CC5 HD Character |
| HD Eyelashes (CC3+) |
Production guide for HD eyelashes.
|
HD Eyelashes |
| Eyes/Teeth Replacement |
Use this guide to replace CC Eyes or Teeth with custom geometry.
|
CC Eyes/Teeth Replacement |
| Morph Creation (CC3+) |
Guide to creating custom morphs for CC post version 3.0.
|
CC Morph Creation 3.0 |
| Morph Creation | Guide to creating custom morphs for CC prior to version 3.0.
|
CC Morph Creation |
| Morph Creation (Instruction Videos) |
Various videos to kick-start the production process.
|
CC Process Videos |
| Scan to CC3+ | A guide to converting scan models to CC3+.
|
|
| Face Topology Guide (CC3.3+) |
Suggestions and precautions for face mesh topology on the topic of structure, placement and edge-loops.
|
CC Face Topology Guide |
| Body Topology Guide (CC3.3+) |
Suggestions and precautions for body mesh topology on the topic of structure, placement and edge-loops.
|
CC Body Topology Guide |
| Avatar Head Presets | Learn about the powerful Avatar Preset format able to swap heads seamlessly between different body types.
|
CC Avatar Head Preset |
| RTL System | Learn to configure Avatars to look great under the Real-time lighting system.
|
CC RTL Character System |
Submission & Publishing
Use the following resources to facilitate the submission process:
| Resource | Purpose | Link |
|---|---|---|
| Publication Guide | Everything you need to learn about, create, and publish your character morphs
|
CC Avatar Morph Submission |