Content Dev:CC Clothing Setup Guidelines

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Main article: CC Asset Development.


Introduction

Use this guide to prepare clothing and accessory assets in Character Creator 5.2 after modeling is complete. Follow the stages below in order, or select a topic to go directly to the instructions you need.

Preparation and Import

Skin Weights and Testing

  • Transferring Skin Weights — Convert imported OBJ/FBX meshes into CC Cloth with skin weights using an appropriate template. Choose the transfer pose and refine tight-fitting garments.
  • Skin Weight Templates — Select a template and review Glove and Shoe requirements.
  • Checking Skin Weights — Use Full Body and Hand calibration motions to inspect deformation.

Clothing Layers and Body Visibility

  • Cloth Type and Collision Settings — Assign Cloth Type and configure the garment’s default Collision state.
  • Hiding Body Mesh — Configure hidden regions for body mesh covered by garments to optimize performance and prevent poke-throughs during movement.

Final Asset Preparation

  • Default Settings Before Saving — Apply Save as Default and Set to Default Mesh before saving.
  • Garment Thumbnails — Generate asset thumbnails according to standard camera angles and lighting specifications. Prepare scene object visibility, the background, and thumbnail update settings.