IC Python API:RLPy RIProp

From Reallusion Wiki!
Jump to: navigation, search

Main article: Modules. Last modified: 04/14/2020

Description

This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials.

Inheritance

RIBase > RIObject > RIProp 

Examples

 1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
 2 # get Name
 3 prop_name = prop.GetName()
 4 print(prop_name)                # Box
 5 # set name
 6 prop.SetName( "new_name" )
 7 # set Transform key
 8 control = prop.GetControl("Transform")
 9 transform = RLPy.RTransform.IDENTITY
10 transform.T().x = 100.0
11 transform.T().y = 100.0
12 transform.T().z = 100.0
13 control.SetValue(RLPy.RTime(0), transform)
14 
15 # set Parent
16 result = prop.SetParent(prop2)
17 result = prop.SetParent(None) #detach from parent
18 # link to &  unlink
19 result = prop.LinkTo(prop2, RLPy.RTime(0))
20 result = prop.UnLink(RLPy.RTime(0))
21 #get bound
22 ret_max = RLPy.RVector3()
23 ret_center = RLPy.RVector3()
24 ret_min = RLPy.RVector3()
25 ret = prop.GetBounds( ret_max, ret_center, ret_min )
26 print(ret)
27 #get pivot
28 ret_pos = RLPy.RVector3()
29 ret_rot = RLPy.RVector3()
30 prop.GetPivot( ret_pos, ret_rot )
31 print(ret)
32 
33 #clone object
34 clone_prop = prop.Clone()
35 print( clone_prop )
36 #is selected
37 RLPy.RScene.SelectObject(prop)
38 print(prop.IsSelected()) #True

Member Functions

GetMaterialComponent ( self )

Get the prop's Material Component, used to adjust the prop's material settings.

See Also: RIMaterialComponent

Returns

Material component of the prop - RIMaterialComponent
 1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
 2 # get component
 3 material_component = prop.GetMaterialComponent()
 4 mesh_list = prop.GetMeshNames()
 5 mesh_name = mesh_list[0]
 6 material_list = material_component.GetMaterialNames(mesh_name)
 7 material_name = material_list[0]
 8 # Modify material light - ambient channel
 9 ambient_color = RLPy.RRgb.RED
10 # Create Key
11 key = RLPy.RKey()
12 key.SetTime(RLPy.RTime(1200))
13 key.SetTransitionType(RLPy.ETransitionType_Linear)
14 key.SetTransitionStrength(50)
15 material_component.AddAmbientKey(key, mesh_name, material_name, ambient_color)
16 print(material_component.GetAmbientColor(mesh_name, material_name))

GetMorphComponent ( self )

Get the prop's Morph Component, used to adjust the prop's morph targets.

See Also: RIMorphComponent

Returns

Morph component of the prop - RIMorphComponent
 1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
 2 # get component
 3 morph_component = prop.GetMorphComponent()
 4 result = morph_component.AddKey( "your_mesh_name", "your_morph_name", RLPy.RTime(67),  0.5, False, False )
 5  
 6 f_ret_weight = 0
 7 return_list = morph_component.GetWeight( "your_mesh_name", "your_morph_name", RLPy.RTime(67), f_ret_weight )
 8 f_ret_weight = return_list[1]
 9 print(f_ret_weight) # is 0.5
10  
11 result = morph_component.RemoveAllKeys("your_mesh_name", "your_morph_name")
12 morph_names = morph_component.GetMorphNames("your_mesh_name")

GetSkeletonComponent ( self )

Get the prop's Skeleton Component, used for retrieving bone or clip related data.

See Also: RISkeletonComponent

Returns

Skeleton component for the prop - RISkeletonComponent
 1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
 2 # get component
 3 bone = prop.GetSkeletonComponent()
 4 print(bone.GetClip(0))
 5  
 6 # get selected bone
 7 selected_bones = bone.GetSelectedBones()
 8 print(len(selected_bones))
 9  
10 # get root bone
11 root_bone = bone.GetRootBone()
12 print(root_bone)

IsDummy ( self )

Check whether or not the prop is a Dummy object.

See Also: SetDummy

Returns

Whether or not the prop is a Dummy object - bool
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy )  #True

SetDummy ( self, bIsDummy )

Set the Dummy state for the prop.

See Also: IsDummy

Parameters

bIsDummy [IN] Whether to set as Dummy object - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy )  #True

SetPivot ( self, kPosition, kOrientation )

Set the transforma values for the prop's pivot point.

Parameters

kPosition [IN] Pivot position for the prop - RVector3
kOrientation [IN] Pivot orientation for the prop - RVector3

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 #set pivot
3 pos = RLPy.RVector3( 10, 10, 10 )
4 rot = RLPy.RVector3( 0, 0, 0 )
5 ret = prop.SetPivot( pos, rot )
6 print(ret)

SetVisible ( self, kTime, bVisible )

Set the prop's visibility at a given point in time.

Parameters

kTime [IN] Specifies the time to set visible - RTime
bVisible [IN] Visible status - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 ret = prop.SetVisible( RLPy.RTime( 67 ), false )
3 print(ret)