Difference between revisions of "IC Python API:RLPy RFileIO"
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{{TOC}} | {{TOC}} | ||
{{Parent|IC_Python_API:RL_Python_Modules|Modules}} | {{Parent|IC_Python_API:RL_Python_Modules|Modules}} | ||
− | == | + | {{last_modified}} |
− | This class | + | |
+ | == Description == | ||
+ | |||
+ | This class has file load and save capabilities. Currently, you can load iClone related files, objects, Alembic files, and output FBX files. | ||
+ | |||
+ | Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. Its primary focus is the interchange of geometry (models) between different groups working on the same shots or same assets. In layman's terms, Alembic is an open-source 3D model exchange format that can save animations baked into the geometry. | ||
+ | |||
+ | === Supported Files Types === | ||
+ | |||
+ | iClone can load the following file formats using '''LoadFile()'''; Highlights in yellow also support '''LoadObject()''': | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !scope="row" rowspan="2"|Avatar | ||
+ | |style="background-color:yellow;"|iavatar | ||
+ | |style="background-color:yellow;"|iacc||ihair||iupper||ilower||ishoe||iglove||iskin | ||
+ | |- | ||
+ | |icloth||iteeth||aml || || || || || | ||
+ | |- | ||
+ | !scope="row"|Head | ||
+ | |iface||ieye||ioral||rlhead|| || || || | ||
+ | |- | ||
+ | !scope="row"|Props | ||
+ | |style="background-color:yellow;"|iprop||itree||igrass| | ||
+ | |style="background-color:yellow;"|iparticle | ||
+ | |style="background-color:yellow;"|ipkfx||iTerrain||iwater||isky | ||
+ | |- | ||
+ | !scope="row"|Animation | ||
+ | |imotion||imotionplus||rlmotion||ihand||italk||rltalk||ipath|| | ||
+ | |- | ||
+ | !scope="row" rowspan="2"|Scene | ||
+ | |style="background-color:yellow;"|iimglayer||iscene||iatm||ifog | ||
+ | |style="background-color:yellow;"|icam | ||
+ | |style="background-color:yellow;"|ilight||ieffect||imtl | ||
+ | |- | ||
+ | |imtlplus||isubstance||sbsar||itol||iscript||lua||cclightroom|| | ||
+ | |- | ||
+ | !scope="row" rowspan="2"|Image | ||
+ | |jpg||jpeg||bmp||gif||png||hdr||exr||tga | ||
+ | |- | ||
+ | |Audio||mp3||wma||m4a||aac||wav || || | ||
+ | |- | ||
+ | !scope="row" rowspan="2"|Video | ||
+ | |avi||mv||mpeg||mpg||mpe||mp4||mkv||rm | ||
+ | |- | ||
+ | |rmvb||asf||asx||wm||mov||flv || || | ||
+ | |- | ||
+ | !scope="row"|iSprite | ||
+ | |popvideo||iwidget || || || || || || | ||
+ | |- | ||
+ | !scope="row"|Physics Constraint | ||
+ | |iconstraint || || || || || || || | ||
+ | |- | ||
+ | !scope="row"|Advertise Thumbnail | ||
+ | |style="width:80px"|rladv ||style="width:80px"| ||style="width:80px"| ||style="width:80px"| | ||
+ | |style="width:80px"| ||style="width:80px"| ||style="width:80px"| ||style="width:80px"| | ||
+ | |- | ||
+ | !scope="row"|Model | ||
+ | |abc||obj||fbx || || || || || | ||
+ | |} | ||
+ | |||
<syntaxhighlight lang="Python"> | <syntaxhighlight lang="Python"> | ||
# load project file | # load project file | ||
Line 14: | Line 73: | ||
object = RLPy.RFileIO.LoadObject("C:/Arc_001.iProp") | object = RLPy.RFileIO.LoadObject("C:/Arc_001.iProp") | ||
print(type(object)) #RLPy.RIProp | print(type(object)) #RLPy.RIProp | ||
+ | |||
+ | #load AlembicFile | ||
+ | file_path = "C:/test.abc" | ||
+ | selection_list = RLPy.RScene.GetSelectedObjects() | ||
+ | result = RLPy.RFileIO.LoadAlembicFile(selection_list[0], file_path, RLPy.ECoordinateAxis_Y) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | ==Member Functions== | + | |
− | === | + | == Member Functions == |
+ | |||
+ | === LoadAlembic( self, spObject, strFilePath, eUpAxis ) === | ||
+ | |||
+ | Load related Alembic file to the selected object in the current scene. If loaded successfully return '''RStatus.Success''', else '''RStatus.Failure'''. | ||
+ | |||
+ | ==== Parameters ==== | ||
+ | :spObject [IN] target object - RLPy.RIObject | ||
+ | :strFilePath [IN] file path - string | ||
+ | :eUpAxis [IN] up axis - RLPy.ECoordinateAxis | ||
+ | :*RLPy.ECoordinateAxis_X | ||
+ | :*RLPy.ECoordinateAxis_NegativeX | ||
+ | :*RLPy.ECoordinateAxis_Y | ||
+ | :*RLPy.ECoordinateAxis_NegativeY | ||
+ | :*RLPy.ECoordinateAxis_Z | ||
+ | :*RLPy.ECoordinateAxis_NegativeZ | ||
+ | |||
+ | ==== Returns ==== | ||
+ | :Success - RLPy.RStatus.Success | ||
+ | :Fail - RLPy.RStatus.Failure | ||
+ | |||
<syntaxhighlight lang="Python"> | <syntaxhighlight lang="Python"> | ||
− | RLPy.RFileIO.LoadAlembicFile ( | + | #load AlembicFile |
+ | file_path = "C:/test.abc" | ||
+ | selection_list = RLPy.RScene.GetSelectedObjects() | ||
+ | result = RLPy.RFileIO.LoadAlembicFile(selection_list[0], file_path, RLPy.ECoordinateAxis_Y) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
− | |||
− | |||
− | + | === LoadFile ( self, strFilePath ) === | |
− | ''' | + | Load a file from a specified path into the current scene. If the file loaded successfully then return '''RStatus.Success''', else '''RStatus.Failure'''. Supports every iClone file format. |
− | + | See Also: [[#Supported Files Types|Supported Files Types]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ==== Parameters ==== | |
+ | :strFilePath [IN] file path - string | ||
+ | |||
+ | ==== Returns ==== | ||
+ | :Success - RLPy.RStatus.Success | ||
+ | :Fail - RLPy.RStatus.Failure | ||
− | |||
− | |||
− | |||
− | |||
<syntaxhighlight lang="Python"> | <syntaxhighlight lang="Python"> | ||
− | RLPy.RFileIO.LoadFile ( | + | # load project file |
+ | file_path = "c:/myProject.iProject" | ||
+ | result = RLPy.RFileIO.LoadFile(file_path) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
− | |||
− | |||
− | |||
− | + | === LoadObject ( self, strFilePath ) === | |
− | + | ||
− | === | + | |
− | + | ||
− | ''' | + | Load an object from a specified path into the current scene. If the file loaded successfully then return '''RStatus.Success''', else '''RStatus.Failure'''. This function only supports objects that inherit from [[IC_Python_API:RLPy_RIObject|RIObject]]: [[IC_Python_API:RLPy_RIAvatar|RIAvatar]], [[IC_Python_API:RLPy_RICamera|RICamera]], [[IC_Python_API:RLPy_RILight|RILight]], [[IC_Python_API:RLPy_RIParticle|RIParticle]], [[IC_Python_API:RLPy_RIProp|RIProp]]. |
+ | |||
+ | ==== Parameters ==== | ||
+ | :strFilePath [IN] file path - string | ||
+ | |||
+ | ==== Returns ==== | ||
+ | :The loaded object - RLPy.RIObject | ||
− | |||
− | |||
− | |||
− | |||
<syntaxhighlight lang="Python"> | <syntaxhighlight lang="Python"> | ||
− | RLPy.RFileIO.LoadObject ( | + | # load object |
+ | object = RLPy.RFileIO.LoadObject("C:/CC_Standard_Neutral.iavatar") | ||
+ | print(type(object)) #RLPy.RIAvatar | ||
+ | |||
+ | object = RLPy.RFileIO.LoadObject("C:/Arc_001.iProp") | ||
+ | print(type(object)) #RLPy.RIProp | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
− | |||
− | |||
− | |||
− | + | === ExportFbxFile ( self, spObject, strFilePath, eOptions, eOptions2, eOptions3, eTextureSize, eFormat, strIncludeMotionPath ) === | |
− | + | ||
− | === | + | |
− | + | ||
− | ''' | + | Export an object in the scene to a FBX file; Allows for different export settings. If you would like to include animation data with the FBX file, then you can set a path to the animation file. |
− | </ | + | |
+ | ==== Parameters ==== | ||
+ | :spObject [IN] target object - RLPy.RIObject | ||
+ | :strFilePath [IN] file path - string | ||
+ | :eOptions [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions | ||
+ | :*RLPy.EExportFbxOptions__None | ||
+ | :*RLPy.EExportFbxOptions_FbxKey | ||
+ | :*RLPy.EExportFbxOptions_LightWaveYUp | ||
+ | :*RLPy.EExportFbxOptions_LightWaveReferenceBone | ||
+ | :*RLPy.EExportFbxOptions_AutoSkinRigidMesh | ||
+ | :*RLPy.EExportFbxOptions_AutoSkinRigidMeshWithDifferentBoneName | ||
+ | :*RLPy.EExportFbxOptions_SaveHideMeshStateInOneSelectionSet | ||
+ | :*RLPy.EExportFbxOptions_ForceTrangleExport | ||
+ | :*RLPy.EExportFbxOptions_ExportMotion30SecOnly | ||
+ | :*RLPy.EExportFbxOptions_TPoseOnMotionFirstFrame | ||
+ | :*RLPy.EExportFbxOptions_FirstMotionNotOffset | ||
+ | :*RLPy.EExportFbxOptions_ExportRootMotion | ||
+ | :*RLPy.EExportFbxOptions_ZeroMotionRoot | ||
+ | :*RLPy.EExportFbxOptions_RemoveAllUnused | ||
+ | :*RLPy.EExportFbxOptions_RemoveBoneRoot | ||
+ | :*RLPy.EExportFbxOptions_RemoveHiddenMesh | ||
+ | :*RLPy.EExportFbxOptions_RemoveUnusedMorph | ||
+ | :*RLPy.EExportFbxOptions_RemoveEyelash | ||
+ | :*RLPy.EExportFbxOptions_RemoveAllMesh | ||
+ | :*RLPy.EExportFbxOptions_RemoveAllMeshKeepMorph | ||
+ | :*RLPy.EExportFbxOptions_EmbedTexture | ||
+ | :*RLPy.EExportFbxOptions_ExportPbrTextureAsImageInDiffuseLayer | ||
+ | :*RLPy.EExportFbxOptions_ExportPbrTextureAsImageInOneDirectory | ||
+ | :*RLPy.EExportFbxOptions_ExportPbrTextureAsImageInFormatDirectory | ||
+ | :*RLPy.EExportFbxOptions_ExportPbrTextureAsSbsar | ||
+ | :*RLPy.EExportFbxOptions_ExportMetallicAlpha | ||
+ | :*RLPy.EExportFbxOptions_InverseNormalY | ||
+ | :*RLPy.EExportFbxOptions_InverseOpacity | ||
+ | :*RLPy.EExportFbxOptions_MergeDiffuseOpacityMap | ||
+ | :*RLPy.EExportFbxOptions_MayaAdjustMaterial | ||
+ | :*RLPy.EExportFbxOptions_ConvertTifToPNG | ||
+ | :eOptions2 [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions2 | ||
+ | :*RLPy.EExportFbxOptions2__None | ||
+ | :*RLPy.EExportFbxOptions2_XUp | ||
+ | :*RLPy.EExportFbxOptions2_YUp | ||
+ | :*RLPy.EExportFbxOptions2_UnrealEngine4BoneAxis | ||
+ | :*RLPy.EExportFbxOptions2_SourceUpAxisSameAsTarget | ||
+ | :*RLPy.EExportFbxOptions2_RenameDuplicateBoneName | ||
+ | :*RLPy.EExportFbxOptions2_RenameDuplicateMaterialName | ||
+ | :*RLPy.EExportFbxOptions2_RenameDuplicateMorphName | ||
+ | :*RLPy.EExportFbxOptions2_RenameTransparencyWithPostFix | ||
+ | :*RLPy.EExportFbxOptions2_RenameBoneRootToGameType | ||
+ | :*RLPy.EExportFbxOptions2_RenameBoneToLowerCase | ||
+ | :*RLPy.EExportFbxOptions2_RenameBoneOnStd | ||
+ | :*RLPy.EExportFbxOptions2_IsNotRenamePivot | ||
+ | :*RLPy.EExportFbxOptions2_RenameGameBodyMesh | ||
+ | :*RLPy.EExportFbxOptions2_RenameMorphInvalidCharacter | ||
+ | :*RLPy.EExportFbxOptions2_ResetBoneScale | ||
+ | :*RLPy.EExportFbxOptions2_ResetSkinPose | ||
+ | :*RLPy.EExportFbxOptions2_ResetSelfillumination | ||
+ | :*RLPy.EExportFbxOptions2_AsciiFormat | ||
+ | :*RLPy.EExportFbxOptions2_PrefixAndPostfix | ||
+ | :*RLPy.EExportFbxOptions2_IsNotCloneObject | ||
+ | :*RLPy.EExportFbxOptions2_BoneNubAttribute | ||
+ | :*RLPy.EExportFbxOptions2_ExtraWordForUnityAndUnreal | ||
+ | :*RLPy.EExportFbxOptions2_BakeMouthOpenMotionToMesh | ||
+ | :*RLPy.EExportFbxOptions2_AvoidTextureIntoIndexedMode | ||
+ | :*RLPy.EExportFbxOptions2_UnrealIkBone | ||
+ | :*RLPy.EExportFbxOptions2_UnityPreset | ||
+ | :*RLPy.EExportFbxOptions2_UnrealPreset | ||
+ | :*RLPy.EExportFbxOptions2_InstaLodPreset | ||
+ | :eOptions3 [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions3 | ||
+ | :*RLPy.EExportFbxOptions3__None | ||
+ | :*RLPy.EExportFbxOptions3_ExportJson | ||
+ | :eTextureSize [IN] The exported texture resolution size; Default is '''Original''' - RLPy.EExportTextureSize | ||
+ | :*RLPy.EExportTextureSize_Original | ||
+ | :*RLPy.EExportTextureSize_Size_256 | ||
+ | :*RLPy.EExportTextureSize_Size_512 | ||
+ | :*RLPy.EExportTextureSize_Size_1024 | ||
+ | :*RLPy.EExportTextureSize_Size_2048 | ||
+ | :*RLPy.EExportTextureSize_Size_4096 | ||
+ | :eFormat [IN] The exported texture file type; Its '''Default''' setting is the original texture file format - RLPy.EExportTextureFormat | ||
+ | :*RLPy.EExportTextureFormat_Default | ||
+ | :*RLPy.EExportTextureFormat_Bmp | ||
+ | :*RLPy.EExportTextureFormat_Jpeg | ||
+ | :*RLPy.EExportTextureFormat_Tga | ||
+ | :*RLPy.EExportTextureFormat_Png | ||
+ | :*RLPy.EExportTextureFormat_Tif | ||
+ | :strIncludeMotionPath [IN] animation file path - string | ||
+ | |||
+ | ==== Returns ==== | ||
+ | :Success - RLPy.RStatus.Success | ||
+ | :Fail - RLPy.RStatus.Failure | ||
+ | |||
+ | <syntaxhighlight lang="Python"> | ||
+ | # export fbx for Unreal | ||
+ | export_option = RLPy.EExportFbxOptions__None | ||
+ | export_option2 = RLPy.EExportFbxOptions2__None | ||
+ | export_option3 = RLPy.EExportFbxOptions3__None | ||
+ | export_option = export_option | RLPy.EExportFbxOptions_AutoSkinRigidMesh | ||
+ | export_option = export_option | RLPy.EExportFbxOptions_ExportRootMotion | ||
+ | export_option = export_option | RLPy.EExportFbxOptions_ZeroMotionRoot | ||
+ | export_option = export_option | RLPy.EExportFbxOptions_ExportPbrTextureAsImageInFormatDirectory | ||
+ | export_option = export_option | RLPy.EExportFbxOptions_InverseNormalY | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealEngine4BoneAxis | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameDuplicateBoneName | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameDuplicateMaterialName | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameTransparencyWithPostFix | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameBoneRootToGameType | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameBoneToLowerCase | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_ResetBoneScale | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_ResetSelfillumination | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_ExtraWordForUnityAndUnreal | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_BakeMouthOpenMotionToMesh | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealIkBone | ||
+ | export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealPreset | ||
+ | |||
+ | original_size = RLPy.EExportTextureSize_Original | ||
+ | default_format = RLPy.EExportTextureFormat_Default | ||
+ | include_motion_path = "C://Tpose.rlmotion" | ||
+ | result = RLPy.RFileIO.ExportFbxFile( avatar, "C://FBX//avatar.fbx", export_option, export_option2, export_option3, original_size, default_format, include_motion_path ) | ||
+ | </syntaxhighlight> |
Revision as of 20:01, 24 March 2020
- Main article: Modules.
- Last modified: 03/24/2020
Description
This class has file load and save capabilities. Currently, you can load iClone related files, objects, Alembic files, and output FBX files.
Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. Its primary focus is the interchange of geometry (models) between different groups working on the same shots or same assets. In layman's terms, Alembic is an open-source 3D model exchange format that can save animations baked into the geometry.
Supported Files Types
iClone can load the following file formats using LoadFile(); Highlights in yellow also support LoadObject():
Avatar | iavatar | iacc | ihair | iupper | ilower | ishoe | iglove | iskin |
---|---|---|---|---|---|---|---|---|
icloth | iteeth | aml | ||||||
Head | iface | ieye | ioral | rlhead | ||||
Props | iprop | itree | iparticle | ipkfx | iTerrain | iwater | isky | |
Animation | imotion | imotionplus | rlmotion | ihand | italk | rltalk | ipath | |
Scene | iimglayer | iscene | iatm | ifog | icam | ilight | ieffect | imtl |
imtlplus | isubstance | sbsar | itol | iscript | lua | cclightroom | ||
Image | jpg | jpeg | bmp | gif | png | hdr | exr | tga |
Audio | mp3 | wma | m4a | aac | wav | |||
Video | avi | mv | mpeg | mpg | mpe | mp4 | mkv | rm |
rmvb | asf | asx | wm | mov | flv | |||
iSprite | popvideo | iwidget | ||||||
Physics Constraint | iconstraint | |||||||
Advertise Thumbnail | rladv | |||||||
Model | abc | obj | fbx |
# load project file
file_path = "c:/myProject.iProject"
RLPy.RFileIO.LoadFile(file_path)
# load object
object = RLPy.RFileIO.LoadObject("C:/CC_Standard_Neutral.iavatar")
print(type(object)) #RLPy.RIAvatar
object = RLPy.RFileIO.LoadObject("C:/Arc_001.iProp")
print(type(object)) #RLPy.RIProp
#load AlembicFile
file_path = "C:/test.abc"
selection_list = RLPy.RScene.GetSelectedObjects()
result = RLPy.RFileIO.LoadAlembicFile(selection_list[0], file_path, RLPy.ECoordinateAxis_Y)
Member Functions
LoadAlembic( self, spObject, strFilePath, eUpAxis )
Load related Alembic file to the selected object in the current scene. If loaded successfully return RStatus.Success, else RStatus.Failure.
Parameters
- spObject [IN] target object - RLPy.RIObject
- strFilePath [IN] file path - string
- eUpAxis [IN] up axis - RLPy.ECoordinateAxis
- RLPy.ECoordinateAxis_X
- RLPy.ECoordinateAxis_NegativeX
- RLPy.ECoordinateAxis_Y
- RLPy.ECoordinateAxis_NegativeY
- RLPy.ECoordinateAxis_Z
- RLPy.ECoordinateAxis_NegativeZ
Returns
- Success - RLPy.RStatus.Success
- Fail - RLPy.RStatus.Failure
#load AlembicFile
file_path = "C:/test.abc"
selection_list = RLPy.RScene.GetSelectedObjects()
result = RLPy.RFileIO.LoadAlembicFile(selection_list[0], file_path, RLPy.ECoordinateAxis_Y)
LoadFile ( self, strFilePath )
Load a file from a specified path into the current scene. If the file loaded successfully then return RStatus.Success, else RStatus.Failure. Supports every iClone file format.
See Also: Supported Files Types
Parameters
- strFilePath [IN] file path - string
Returns
- Success - RLPy.RStatus.Success
- Fail - RLPy.RStatus.Failure
# load project file
file_path = "c:/myProject.iProject"
result = RLPy.RFileIO.LoadFile(file_path)
LoadObject ( self, strFilePath )
Load an object from a specified path into the current scene. If the file loaded successfully then return RStatus.Success, else RStatus.Failure. This function only supports objects that inherit from RIObject: RIAvatar, RICamera, RILight, RIParticle, RIProp.
Parameters
- strFilePath [IN] file path - string
Returns
- The loaded object - RLPy.RIObject
# load object
object = RLPy.RFileIO.LoadObject("C:/CC_Standard_Neutral.iavatar")
print(type(object)) #RLPy.RIAvatar
object = RLPy.RFileIO.LoadObject("C:/Arc_001.iProp")
print(type(object)) #RLPy.RIProp
ExportFbxFile ( self, spObject, strFilePath, eOptions, eOptions2, eOptions3, eTextureSize, eFormat, strIncludeMotionPath )
Export an object in the scene to a FBX file; Allows for different export settings. If you would like to include animation data with the FBX file, then you can set a path to the animation file.
Parameters
- spObject [IN] target object - RLPy.RIObject
- strFilePath [IN] file path - string
- eOptions [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions
- RLPy.EExportFbxOptions__None
- RLPy.EExportFbxOptions_FbxKey
- RLPy.EExportFbxOptions_LightWaveYUp
- RLPy.EExportFbxOptions_LightWaveReferenceBone
- RLPy.EExportFbxOptions_AutoSkinRigidMesh
- RLPy.EExportFbxOptions_AutoSkinRigidMeshWithDifferentBoneName
- RLPy.EExportFbxOptions_SaveHideMeshStateInOneSelectionSet
- RLPy.EExportFbxOptions_ForceTrangleExport
- RLPy.EExportFbxOptions_ExportMotion30SecOnly
- RLPy.EExportFbxOptions_TPoseOnMotionFirstFrame
- RLPy.EExportFbxOptions_FirstMotionNotOffset
- RLPy.EExportFbxOptions_ExportRootMotion
- RLPy.EExportFbxOptions_ZeroMotionRoot
- RLPy.EExportFbxOptions_RemoveAllUnused
- RLPy.EExportFbxOptions_RemoveBoneRoot
- RLPy.EExportFbxOptions_RemoveHiddenMesh
- RLPy.EExportFbxOptions_RemoveUnusedMorph
- RLPy.EExportFbxOptions_RemoveEyelash
- RLPy.EExportFbxOptions_RemoveAllMesh
- RLPy.EExportFbxOptions_RemoveAllMeshKeepMorph
- RLPy.EExportFbxOptions_EmbedTexture
- RLPy.EExportFbxOptions_ExportPbrTextureAsImageInDiffuseLayer
- RLPy.EExportFbxOptions_ExportPbrTextureAsImageInOneDirectory
- RLPy.EExportFbxOptions_ExportPbrTextureAsImageInFormatDirectory
- RLPy.EExportFbxOptions_ExportPbrTextureAsSbsar
- RLPy.EExportFbxOptions_ExportMetallicAlpha
- RLPy.EExportFbxOptions_InverseNormalY
- RLPy.EExportFbxOptions_InverseOpacity
- RLPy.EExportFbxOptions_MergeDiffuseOpacityMap
- RLPy.EExportFbxOptions_MayaAdjustMaterial
- RLPy.EExportFbxOptions_ConvertTifToPNG
- eOptions2 [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions2
- RLPy.EExportFbxOptions2__None
- RLPy.EExportFbxOptions2_XUp
- RLPy.EExportFbxOptions2_YUp
- RLPy.EExportFbxOptions2_UnrealEngine4BoneAxis
- RLPy.EExportFbxOptions2_SourceUpAxisSameAsTarget
- RLPy.EExportFbxOptions2_RenameDuplicateBoneName
- RLPy.EExportFbxOptions2_RenameDuplicateMaterialName
- RLPy.EExportFbxOptions2_RenameDuplicateMorphName
- RLPy.EExportFbxOptions2_RenameTransparencyWithPostFix
- RLPy.EExportFbxOptions2_RenameBoneRootToGameType
- RLPy.EExportFbxOptions2_RenameBoneToLowerCase
- RLPy.EExportFbxOptions2_RenameBoneOnStd
- RLPy.EExportFbxOptions2_IsNotRenamePivot
- RLPy.EExportFbxOptions2_RenameGameBodyMesh
- RLPy.EExportFbxOptions2_RenameMorphInvalidCharacter
- RLPy.EExportFbxOptions2_ResetBoneScale
- RLPy.EExportFbxOptions2_ResetSkinPose
- RLPy.EExportFbxOptions2_ResetSelfillumination
- RLPy.EExportFbxOptions2_AsciiFormat
- RLPy.EExportFbxOptions2_PrefixAndPostfix
- RLPy.EExportFbxOptions2_IsNotCloneObject
- RLPy.EExportFbxOptions2_BoneNubAttribute
- RLPy.EExportFbxOptions2_ExtraWordForUnityAndUnreal
- RLPy.EExportFbxOptions2_BakeMouthOpenMotionToMesh
- RLPy.EExportFbxOptions2_AvoidTextureIntoIndexedMode
- RLPy.EExportFbxOptions2_UnrealIkBone
- RLPy.EExportFbxOptions2_UnityPreset
- RLPy.EExportFbxOptions2_UnrealPreset
- RLPy.EExportFbxOptions2_InstaLodPreset
- eOptions3 [IN] Export options (Enum Flags) - RLPy.EExportFbxOptions3
- RLPy.EExportFbxOptions3__None
- RLPy.EExportFbxOptions3_ExportJson
- eTextureSize [IN] The exported texture resolution size; Default is Original - RLPy.EExportTextureSize
- RLPy.EExportTextureSize_Original
- RLPy.EExportTextureSize_Size_256
- RLPy.EExportTextureSize_Size_512
- RLPy.EExportTextureSize_Size_1024
- RLPy.EExportTextureSize_Size_2048
- RLPy.EExportTextureSize_Size_4096
- eFormat [IN] The exported texture file type; Its Default setting is the original texture file format - RLPy.EExportTextureFormat
- RLPy.EExportTextureFormat_Default
- RLPy.EExportTextureFormat_Bmp
- RLPy.EExportTextureFormat_Jpeg
- RLPy.EExportTextureFormat_Tga
- RLPy.EExportTextureFormat_Png
- RLPy.EExportTextureFormat_Tif
- strIncludeMotionPath [IN] animation file path - string
Returns
- Success - RLPy.RStatus.Success
- Fail - RLPy.RStatus.Failure
# export fbx for Unreal
export_option = RLPy.EExportFbxOptions__None
export_option2 = RLPy.EExportFbxOptions2__None
export_option3 = RLPy.EExportFbxOptions3__None
export_option = export_option | RLPy.EExportFbxOptions_AutoSkinRigidMesh
export_option = export_option | RLPy.EExportFbxOptions_ExportRootMotion
export_option = export_option | RLPy.EExportFbxOptions_ZeroMotionRoot
export_option = export_option | RLPy.EExportFbxOptions_ExportPbrTextureAsImageInFormatDirectory
export_option = export_option | RLPy.EExportFbxOptions_InverseNormalY
export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealEngine4BoneAxis
export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameDuplicateBoneName
export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameDuplicateMaterialName
export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameTransparencyWithPostFix
export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameBoneRootToGameType
export_option2 = export_option2 | RLPy.EExportFbxOptions2_RenameBoneToLowerCase
export_option2 = export_option2 | RLPy.EExportFbxOptions2_ResetBoneScale
export_option2 = export_option2 | RLPy.EExportFbxOptions2_ResetSelfillumination
export_option2 = export_option2 | RLPy.EExportFbxOptions2_ExtraWordForUnityAndUnreal
export_option2 = export_option2 | RLPy.EExportFbxOptions2_BakeMouthOpenMotionToMesh
export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealIkBone
export_option2 = export_option2 | RLPy.EExportFbxOptions2_UnrealPreset
original_size = RLPy.EExportTextureSize_Original
default_format = RLPy.EExportTextureFormat_Default
include_motion_path = "C://Tpose.rlmotion"
result = RLPy.RFileIO.ExportFbxFile( avatar, "C://FBX//avatar.fbx", export_option, export_option2, export_option3, original_size, default_format, include_motion_path )