Difference between revisions of "IC Python API:RLPy RIPointLight"

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=== Inheritance ===  
 
=== Inheritance ===  
  
  [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] > [[IC_Python_API:RLPy_RIPointLight|RIPointLight]]  
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  [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] > [[IC_Python_API:RLPy_RIPointLight|RIPointLight]]
  
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=== Examples ===
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light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   
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:The value of the "range" attribute of the light node - float
 
:The value of the "range" attribute of the light node - float
  
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light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   
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:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
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light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 
   
 
   

Latest revision as of 23:45, 14 April 2020

Main article: Modules.
Last modified: 04/14/2020

Description

This class provides operations specific to Point Lights. Besides the inherited member functions from RILight, the point light's range value can also be adjusted.

Inheritance

RIBase > RIObject > RILight > RIPointLight

Examples

 1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
 2  
 3 # set Parent
 4 result = light_object.SetParent(prop2)
 5 result = light_object.SetParent(None) #detach from parent
 6 # link to &  unlink
 7 result = light_object.LinkTo(prop2, RLPy.RTime(0))
 8 result = light_object.UnLink(RLPy.RTime(0))
 9 # set name
10 light_object.SetName( "new_name" )
11 #get bound
12 ret_max = RLPy.RVector3()
13 ret_center = RLPy.RVector3()
14 ret_min = RLPy.RVector3()
15 ret = light_object.GetBounds( ret_max, ret_center, ret_min )
16 print(ret)
17 #get pivot
18 ret_pos = RLPy.RVector3()
19 ret_rot = RLPy.RVector3()
20 light_object.GetPivot( ret_pos, ret_rot )
21 print(ret)
22 #clone object
23 clone_light_object = light_object.Clone()
24 print( clone_light_object )
25 #is selected
26 RLPy.RScene.SelectObject(light_object)
27 print(light_object.IsSelected()) #True

Member Functions

GetRange ( self )

Get the point light range.

See Also: SetRange

Returns

The value of the "range" attribute of the light node - float
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
2  
3 #get light range
4 print(light_object.GetRange())

SetRange ( self, kTime, fRange )

Set the point light range.

See Also: GetRange

Parameters

kTime [IN] The time at which to set the beam - RTime
fRange [IN] The Light range value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Point light") # use light name to find object
2  
3 #set light range
4 light_object.SetRange(RLPy.RTime(0), 1000.0)
5 print(light_object.GetRange())