Difference between revisions of "IC Python API:RLPy RILight"
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{{TOC}} | {{TOC}} | ||
{{Parent|IC_Python_API:RL_Python_Modules|Modules}} | {{Parent|IC_Python_API:RL_Python_Modules|Modules}} | ||
− | == | + | {{last_modified}} |
− | This class | + | |
− | + | == Description == | |
− | + | ||
− | == | + | This is the base class for all light sources and provides settings for some basic properties, e.g. active states, strength, color values, etc. It also provides a Transform Control with the ability to set translation, rotation, and scale keys. |
− | + | ||
− | + | === Inheritance === | |
− | + | ||
− | + | [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] | |
− | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # | + | [[IC_Python_API:RLPy_RILight|RILight]] > [[#IC_Python_API:RLPy_RISpotLight|SpotLight]] | [[#IC_Python_API:RLPy_RIPointLight|PointLight]] | [[#IC_Python_API:RLPy_RIDirectionalLight|DirectionalLight]] |
+ | |||
+ | == Member Functions == | ||
+ | |||
+ | === SetActive ( self, bActive ) === | ||
+ | |||
+ | Set the active state for the light. | ||
+ | |||
+ | See Also: [[#GetActive( self )|GetActive]] | ||
+ | |||
+ | ==== Parameters ==== | ||
+ | :'''bActive''' [IN] The active state - bool | ||
+ | |||
+ | <syntaxhighlight lang="python" line='line'> | ||
+ | # Get light object | ||
+ | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
+ | |||
+ | # Set light object active status | ||
light_object.SetActive(True) | light_object.SetActive(True) | ||
− | + | </syntaxhighlight> | |
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− | + | === GetActive ( self ) === | |
− | + | ||
− | + | ||
− | #is | + | Get the active state of the light. |
− | RLPy.RScene. | + | |
− | + | See Also: [[#SetActive( self, bActive )|SetActive]] | |
+ | |||
+ | ==== Returns ==== | ||
+ | :Whether or not the light is active - bool | ||
+ | |||
+ | <syntaxhighlight lang="python" line='line'> | ||
+ | # Get light object | ||
+ | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
+ | |||
+ | # Get light object active status | ||
+ | active_status = light_object.GetActive() | ||
+ | print(active_status) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | == | + | |
− | + | === SetMultiplier ( self, kTime, fMultiplier ) === | |
− | + | ||
− | + | Set the light's strength value at a given time. | |
− | + | ||
− | + | See Also: [[#GetMultiplier( self )|GetMultiplier]] | |
− | + | ||
− | + | ==== Parameters ==== | |
− | + | :'''kTime''' [IN] Time at which to set the light's strength value - [[IC_Python_API:RLPy_RTime|RTime]] | |
− | + | :'''fMultiplier''' [IN] The strength value - float | |
− | + | ||
− | + | ==== Returns ==== | |
− | + | :Success - RLPy.RStatus.Success | |
− | + | :Failure - RLPy.RStatus.Failure | |
− | + | ||
− | == | + | <syntaxhighlight lang="python" line='line'> |
− | = | + | # Get light object |
− | + | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | |
− | + | ||
− | + | # Set light object multiplier value | |
− | + | result = light_object.SetMultiplier(RLPy.RTime(0), 8.0) | |
− | + | ||
− | ====Returns==== | + | |
− | + | ||
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− | - | + | |
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− | <syntaxhighlight lang=" | + | |
− | RLPy. | + | |
</syntaxhighlight> | </syntaxhighlight> | ||
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− | + | === GetMultiplier ( self ) === | |
− | + | ||
− | ==== | + | |
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− | ' | + | Get the light's current strength. |
− | + | See Also: [[#SetMultiplier( self, kTime, fMultiplier )|SetMultiplier]] | |
− | + | ||
− | + | ==== Returns ==== | |
− | === | + | :The strength of the light - float |
− | <syntaxhighlight lang=" | + | |
− | RLPy. | + | <syntaxhighlight lang="python" line='line'> |
+ | # Get light object | ||
+ | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
+ | |||
+ | # Get light object multiplier value | ||
+ | multiplier_value = light_object.GetMultiplier() | ||
+ | print(multiplier_value) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
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− | + | === SetColor ( self, kTime, kColor ) === | |
− | ' | + | Set the light's color at a given time. |
− | + | ||
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− | + | See Also: [[#GetColor( self )|GetColor]] | |
− | ''' | + | ==== Parameters ==== |
− | + | :'''kTime''' [IN] Time at which to set the light's color - [[IC_Python_API:RLPy_RTime|RTime]] | |
− | + | :'''kColor''' [IN] The target color for the light - [[IC_Python_API:RLPy_RRgb|RRgb]] | |
− | === | + | |
− | <syntaxhighlight lang=" | + | ==== Returns ==== |
− | RLPy. | + | :Success - RLPy.RStatus.Success |
+ | :Failure - RLPy.RStatus.Failure | ||
+ | |||
+ | <syntaxhighlight lang="python" line='line'> | ||
+ | # Get light object | ||
+ | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
+ | |||
+ | # Set light object color value | ||
+ | result = light_object.SetColor(RLPy.RTime(0), RLPy.RRgb.RED) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | |||
− | |||
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− | |||
− | + | === GetColor ( self ) === | |
− | ' | + | Get the light's color at a given time. |
− | + | ||
− | + | ||
− | + | ||
− | + | See Also: [[#SetColor( self, kTime, kColor )|SetColor]] | |
− | + | ==== Returns ==== | |
− | + | :The light's color in '''RRgb''' - [[IC_Python_API:RLPy_RRgb|RRgb]] | |
− | == | + | |
− | + | <syntaxhighlight lang="python" line='line'> | |
− | + | # Get light object | |
− | + | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | |
− | + | ||
− | + | # Set light object color value | |
− | + | light_color = light_object.GetColor() | |
− | + | print(light_color) | |
− | + | </syntaxhighlight> | |
− | + | ||
− | + | ||
− | + |
Latest revision as of 00:00, 15 April 2020
- Main article: Modules.
- Last modified: 04/15/2020
Description
This is the base class for all light sources and provides settings for some basic properties, e.g. active states, strength, color values, etc. It also provides a Transform Control with the ability to set translation, rotation, and scale keys.
Inheritance
RIBase > RIObject > RILight RILight > SpotLight | PointLight | DirectionalLight
Member Functions
SetActive ( self, bActive )
Set the active state for the light.
See Also: GetActive
Parameters
- bActive [IN] The active state - bool
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object active status
5 light_object.SetActive(True)
GetActive ( self )
Get the active state of the light.
See Also: SetActive
Returns
- Whether or not the light is active - bool
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Get light object active status
5 active_status = light_object.GetActive()
6 print(active_status)
SetMultiplier ( self, kTime, fMultiplier )
Set the light's strength value at a given time.
See Also: GetMultiplier
Parameters
- kTime [IN] Time at which to set the light's strength value - RTime
- fMultiplier [IN] The strength value - float
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object multiplier value
5 result = light_object.SetMultiplier(RLPy.RTime(0), 8.0)
GetMultiplier ( self )
Get the light's current strength.
See Also: SetMultiplier
Returns
- The strength of the light - float
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Get light object multiplier value
5 multiplier_value = light_object.GetMultiplier()
6 print(multiplier_value)
SetColor ( self, kTime, kColor )
Set the light's color at a given time.
See Also: GetColor
Parameters
- kTime [IN] Time at which to set the light's color - RTime
- kColor [IN] The target color for the light - RRgb
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object color value
5 result = light_object.SetColor(RLPy.RTime(0), RLPy.RRgb.RED)
GetColor ( self )
Get the light's color at a given time.
See Also: SetColor
Returns
- The light's color in RRgb - RRgb
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object color value
5 light_color = light_object.GetColor()
6 print(light_color)