Difference between revisions of "IC Python API:RLPy RISpotLight"

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m (SetSpotLightBeam ( self, kTime, fAngle, fFalloff, fAttenuation ))
 
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=== Examples ===
 
=== Examples ===
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
  
Line 56: Line 56:
 
:Spotlight's shadow strength - float
 
:Spotlight's shadow strength - float
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
   
 
   
Line 72: Line 72:
 
:Spotlight's range attribute - float
 
:Spotlight's range attribute - float
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
   
 
   
Line 79: Line 79:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== GetSpotLightBeam ( self, nAngle, nFalloff ) ===
+
=== GetSpotLightBeam( self, nAngle, nFalloff, nAttenuation ) ===
  
 
Get the Spotlight's light beam attributes, e.g. beam angle and spill light attenuation (falloff intensity).
 
Get the Spotlight's light beam attributes, e.g. beam angle and spill light attenuation (falloff intensity).
  
See Also: [[#SetSpotLightBeam ( self, kTime, fFalloffPower, fAngle )|SetSpotLightBeam]]
+
{{Notice|Current implementation is faulty, subject to change in later editions.}}
 +
 
 +
See Also: [[#SetSpotLightBeam ( self, kTime, fAngle, fFalloff, fAttenuation )|SetSpotLightBeam]]
  
 
==== Parameters ====
 
==== Parameters ====
 
:'''nAngle''' [OUT] Spotlight's angle value - int
 
:'''nAngle''' [OUT] Spotlight's angle value - int
 
:'''nFalloff''' [OUT] Spotlight's falloff value - int
 
:'''nFalloff''' [OUT] Spotlight's falloff value - int
 +
:'''nAttenuation''' [OUT] Spotlight's attenuation value - int
  
 
==== Returns ====
 
==== Returns ====
Line 93: Line 96:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
+
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
+
 
# set light beam
+
# Set light beam
spot_light_falloff_power = 40.0
+
light_object.SetSpotLightBeam(RLPy.RTime(0), 90, 50, 2)
spot_light_angle = 135.0
+
 
light_object.SetSpotLightBeam(RLPy.RTime(0), spot_light_falloff_power, spot_light_angle)
+
# Get light beam
# get light beam
+
 
angle = 0
 
angle = 0
 
falloff = 0
 
falloff = 0
light_object.GetSpotLightBeam(angle, falloff)
+
attenuation = 0
print(angle) # angle = 135
+
status, angle, falloff, attenuation = light_object.GetSpotLightBeam(angle, falloff, attenuation)
print(falloff) # falloff = 40
+
 
 +
print(status.IsError()# False
 +
print(angle)  # 90
 +
print(falloff) # 50
 +
print(attenuation)  # 2
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 117: Line 123:
 
:'''True''' if the spotlight is casting shadows, else '''False''' - bool
 
:'''True''' if the spotlight is casting shadows, else '''False''' - bool
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
   
 
   
Line 136: Line 142:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object.SetCastShadow(True)
 
light_object.SetCastShadow(True)
Line 155: Line 161:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
   
 
   
Line 176: Line 182:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 
   
 
   
Line 184: Line 190:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== SetSpotLightBeam ( self, kTime, fFalloffPower, fAngle ) ===
+
=== SetSpotLightBeam ( self, kTime, fAngle, fFalloff, fAttenuation ) ===
  
 
Set the Spotlight's light beam attributes at a given point in time.  These attributes include the light beam's angle and spill light attenuation (falloff intensity).
 
Set the Spotlight's light beam attributes at a given point in time.  These attributes include the light beam's angle and spill light attenuation (falloff intensity).
  
See Also: [[#GetSpotLightBeam ( self, nAngle, nFalloff )|GetSpotLightBeam]]
+
See Also: [[#GetSpotLightBeam( self, nAngle, nFalloff, nAttenuation )|GetSpotLightBeam]]
  
 
==== Parameters ====
 
==== Parameters ====
 
:'''kTime''' [IN] Time at which to set the beam - [[IC_Python_API:RLPy_RTime|RTime]]
 
:'''kTime''' [IN] Time at which to set the beam - [[IC_Python_API:RLPy_RTime|RTime]]
:'''fFalloffPower''' [IN] Light falloff power value - float
 
 
:'''fAngle''' [IN] Light angle value - float
 
:'''fAngle''' [IN] Light angle value - float
 +
:'''fFalloffPower''' [IN] Light falloff power value - float
 +
:'''fAttenuation''' [IN] Light attenuation - float
  
 
==== Returns ====
 
==== Returns ====
Line 199: Line 206:
 
:Failure - RLPy.RStatus.Failure
 
:Failure - RLPy.RStatus.Failure
  
<syntaxhighlight lang="python">
+
<syntaxhighlight lang="python" line='line'>
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
+
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # use light name to find object
+
 
# Set light beam attributes
+
# set light beam
spot_light_falloff_power = 40.0
+
angle = 135.0
spot_light_angle = 135.0
+
falloff_power = 40.0
light_object.SetSpotLightBeam(RLPy.RTime(0), spot_light_falloff_power, spot_light_angle)
+
attenuation = 2
 +
light_object.SetSpotLightBeam(RLPy.RTime(0), angle, falloff_power, attenuation)
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 22:54, 22 June 2020

Main article: Modules.
Last modified: 06/22/2020

Description

This class provides spotlight related operations, i.e. whether or not to cast shadows, light color, light ray direction, light strength, etc.

Inheritance

RIBase > RIObject > RILight > RISpotLight

Examples

 1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
 2 
 3 # set Parent
 4 prop2 = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box2")
 5 result = light_object.SetParent(prop2)
 6 result = light_object.SetParent(None) #detach from parent
 7 
 8 # link to &  unlink
 9 result = light_object.LinkTo(prop2, RLPy.RTime(0))
10 result = light_object.UnLink(RLPy.RTime(0))
11 # set name
12 light_object.SetName( "new_name" )
13 #get bound
14 ret_max = RLPy.RVector3()
15 ret_center = RLPy.RVector3()
16 ret_min = RLPy.RVector3()
17 ret = light_object.GetBounds( ret_max, ret_center, ret_min )
18 print(ret)
19 #get pivot
20 ret_pos = RLPy.RVector3()
21 ret_rot = RLPy.RVector3()
22 light_object.GetPivot( ret_pos, ret_rot )
23 print(ret)
24 #clone object
25 clone_light_object = light_object.Clone()
26 print( clone_light_object )
27 #is selected
28 RLPy.RScene.SelectObject(light_object)
29 print(light_object.IsSelected()) #True

Member Functions

GetDarkenShadowStrength ( self )

Get the Spotlight's shadow strength at a given point in time (0 to 100).

See Also: SetDarkenShadowStrength

Returns

Spotlight's shadow strength - float
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2  
3 #get light shadow strength
4 print(light_object.GetDarkenShadowStrength())

GetRange ( self )

Get the Spotlight's range distance.

See Also: SetRange

Returns

Spotlight's range attribute - float
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2  
3 #get light range
4 print(light_object.GetRange())

GetSpotLightBeam( self, nAngle, nFalloff, nAttenuation )

Get the Spotlight's light beam attributes, e.g. beam angle and spill light attenuation (falloff intensity).

⚠ Current implementation is faulty, subject to change in later editions.

See Also: SetSpotLightBeam

Parameters

nAngle [OUT] Spotlight's angle value - int
nFalloff [OUT] Spotlight's falloff value - int
nAttenuation [OUT] Spotlight's attenuation value - int

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
 1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")  # Find the spotlight by name
 2 
 3 # Set light beam
 4 light_object.SetSpotLightBeam(RLPy.RTime(0), 90, 50, 2)
 5 
 6 # Get light beam
 7 angle = 0
 8 falloff = 0
 9 attenuation = 0
10 status, angle, falloff, attenuation = light_object.GetSpotLightBeam(angle, falloff, attenuation)
11 
12 print(status.IsError())  # False
13 print(angle)  # 90
14 print(falloff)  # 50
15 print(attenuation)  # 2

IsCastShadow ( self )

Check whether or not the Spotlight is casting shadows.

See Also: SetCastShadow

Returns

True if the spotlight is casting shadows, else False - bool
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2  
3 print(light_object.IsCastShadow())

SetCastShadow ( self, bEnable )

Turn on / off the Spotlight's cast shadows.

See Also: IsCastShadow

Parameters

bEnable [IN] Whether to cast shadows - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2 light_object.SetCastShadow(True)
3 print(light_object.IsCastShadow())

SetDarkenShadowStrength ( self, kTime, fStrength )

Set the Spotlight's shadow strength at a given point in time (0 to 100).

See Also: GetDarkenShadowStrength

Parameters

fStrength [IN] Spotlight shadow strength value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2  
3 # Set light shadow strength
4 light_object.SetDarkenShadowStrength(RLPy.RTime(0), 50.0)

SetRange ( self, kTime, fRange )

Set the Spotlight's range value at a given point in time.

See Also: GetRange

Parameters

kTime [IN] Time at which to set the beam - RTime
fRange [IN] Spotlight range value - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") # Find the spotlight by name
2  
3 # Set light range
4 light_object.SetRange(RLPy.RTime(0), 1000.0)
5 print(light_object.GetRange())

SetSpotLightBeam ( self, kTime, fAngle, fFalloff, fAttenuation )

Set the Spotlight's light beam attributes at a given point in time. These attributes include the light beam's angle and spill light attenuation (falloff intensity).

See Also: GetSpotLightBeam

Parameters

kTime [IN] Time at which to set the beam - RTime
fAngle [IN] Light angle value - float
fFalloffPower [IN] Light falloff power value - float
fAttenuation [IN] Light attenuation - float

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
1 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")  # use light name to find object
2 
3 # set light beam
4 angle = 135.0
5 falloff_power = 40.0
6 attenuation = 2
7 light_object.SetSpotLightBeam(RLPy.RTime(0), angle, falloff_power, attenuation)