Difference between revisions of "IC Python API:RLPy RIProp"
From Reallusion Wiki!
Chuck (RL) (Talk | contribs) m (→Description) |
Chuck (RL) (Talk | contribs) m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
== Description == | == Description == | ||
− | + | This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials. | |
− | Inheritance | + | === Inheritance === |
− | <syntaxhighlight lang=" | + | [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RIProp|RIProp]] |
+ | |||
+ | === Examples === | ||
+ | |||
+ | <syntaxhighlight lang="python" line='line'> | ||
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# get Name | # get Name | ||
Line 61: | Line 65: | ||
:Material component of the prop - [[IC_Python_API:RLPy_RIMaterialComponent|RIMaterialComponent]] | :Material component of the prop - [[IC_Python_API:RLPy_RIMaterialComponent|RIMaterialComponent]] | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# get component | # get component | ||
Line 89: | Line 93: | ||
:Morph component of the prop - [[IC_Python_API:RLPy_RIMorphComponent|RIMorphComponent]] | :Morph component of the prop - [[IC_Python_API:RLPy_RIMorphComponent|RIMorphComponent]] | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# get component | # get component | ||
Line 113: | Line 117: | ||
:Skeleton component for the prop - [[IC_Python_API:RLPy_RISkeletonComponent|RISkeletonComponent]] | :Skeleton component for the prop - [[IC_Python_API:RLPy_RISkeletonComponent|RISkeletonComponent]] | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# get component | # get component | ||
Line 137: | Line 141: | ||
:Whether or not the prop is a Dummy object - bool | :Whether or not the prop is a Dummy object - bool | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# dummy | # dummy | ||
Line 158: | Line 162: | ||
:Failure - RLPy.RStatus.Failure | :Failure - RLPy.RStatus.Failure | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
# dummy | # dummy | ||
Line 178: | Line 182: | ||
:Failure - RLPy.RStatus.Failure | :Failure - RLPy.RStatus.Failure | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
#set pivot | #set pivot | ||
Line 199: | Line 203: | ||
:Failure - RLPy.RStatus.Failure | :Failure - RLPy.RStatus.Failure | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box") | ||
ret = prop.SetVisible( RLPy.RTime( 67 ), false ) | ret = prop.SetVisible( RLPy.RTime( 67 ), false ) | ||
print(ret) | print(ret) | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 22:48, 14 April 2020
- Main article: Modules.
- Last modified: 04/14/2020
Description
This class can be used to access basic information of prop objects and obtain the control or components of the prop to modify its the transform values and materials.
Inheritance
RIBase > RIObject > RIProp
Examples
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get Name
3 prop_name = prop.GetName()
4 print(prop_name) # Box
5 # set name
6 prop.SetName( "new_name" )
7 # set Transform key
8 control = prop.GetControl("Transform")
9 transform = RLPy.RTransform.IDENTITY
10 transform.T().x = 100.0
11 transform.T().y = 100.0
12 transform.T().z = 100.0
13 control.SetValue(RLPy.RTime(0), transform)
14
15 # set Parent
16 result = prop.SetParent(prop2)
17 result = prop.SetParent(None) #detach from parent
18 # link to & unlink
19 result = prop.LinkTo(prop2, RLPy.RTime(0))
20 result = prop.UnLink(RLPy.RTime(0))
21 #get bound
22 ret_max = RLPy.RVector3()
23 ret_center = RLPy.RVector3()
24 ret_min = RLPy.RVector3()
25 ret = prop.GetBounds( ret_max, ret_center, ret_min )
26 print(ret)
27 #get pivot
28 ret_pos = RLPy.RVector3()
29 ret_rot = RLPy.RVector3()
30 prop.GetPivot( ret_pos, ret_rot )
31 print(ret)
32
33 #clone object
34 clone_prop = prop.Clone()
35 print( clone_prop )
36 #is selected
37 RLPy.RScene.SelectObject(prop)
38 print(prop.IsSelected()) #True
Member Functions
GetMaterialComponent ( self )
Get the prop's Material Component, used to adjust the prop's material settings.
See Also: RIMaterialComponent
Returns
- Material component of the prop - RIMaterialComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 material_component = prop.GetMaterialComponent()
4 mesh_list = prop.GetMeshNames()
5 mesh_name = mesh_list[0]
6 material_list = material_component.GetMaterialNames(mesh_name)
7 material_name = material_list[0]
8 # Modify material light - ambient channel
9 ambient_color = RLPy.RRgb.RED
10 # Create Key
11 key = RLPy.RKey()
12 key.SetTime(RLPy.RTime(1200))
13 key.SetTransitionType(RLPy.ETransitionType_Linear)
14 key.SetTransitionStrength(50)
15 material_component.AddAmbientKey(key, mesh_name, material_name, ambient_color)
16 print(material_component.GetAmbientColor(mesh_name, material_name))
GetMorphComponent ( self )
Get the prop's Morph Component, used to adjust the prop's morph targets.
See Also: RIMorphComponent
Returns
- Morph component of the prop - RIMorphComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 morph_component = prop.GetMorphComponent()
4 result = morph_component.AddKey( "your_mesh_name", "your_morph_name", RLPy.RTime(67), 0.5, False, False )
5
6 f_ret_weight = 0
7 return_list = morph_component.GetWeight( "your_mesh_name", "your_morph_name", RLPy.RTime(67), f_ret_weight )
8 f_ret_weight = return_list[1]
9 print(f_ret_weight) # is 0.5
10
11 result = morph_component.RemoveAllKeys("your_mesh_name", "your_morph_name")
12 morph_names = morph_component.GetMorphNames("your_mesh_name")
GetSkeletonComponent ( self )
Get the prop's Skeleton Component, used for retrieving bone or clip related data.
See Also: RISkeletonComponent
Returns
- Skeleton component for the prop - RISkeletonComponent
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # get component
3 bone = prop.GetSkeletonComponent()
4 print(bone.GetClip(0))
5
6 # get selected bone
7 selected_bones = bone.GetSelectedBones()
8 print(len(selected_bones))
9
10 # get root bone
11 root_bone = bone.GetRootBone()
12 print(root_bone)
IsDummy ( self )
Check whether or not the prop is a Dummy object.
See Also: SetDummy
Returns
- Whether or not the prop is a Dummy object - bool
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy ) #True
SetDummy ( self, bIsDummy )
Set the Dummy state for the prop.
See Also: IsDummy
Parameters
- bIsDummy [IN] Whether to set as Dummy object - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 # dummy
3 prop.SetDummy( True )
4 is_dummy = prop.IsDummy()
5 print( is_dummy ) #True
SetPivot ( self, kPosition, kOrientation )
Set the transforma values for the prop's pivot point.
Parameters
- kPosition [IN] Pivot position for the prop - RVector3
- kOrientation [IN] Pivot orientation for the prop - RVector3
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 #set pivot
3 pos = RLPy.RVector3( 10, 10, 10 )
4 rot = RLPy.RVector3( 0, 0, 0 )
5 ret = prop.SetPivot( pos, rot )
6 print(ret)
SetVisible ( self, kTime, bVisible )
Set the prop's visibility at a given point in time.
Parameters
- kTime [IN] Specifies the time to set visible - RTime
- bVisible [IN] Visible status - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 prop = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box")
2 ret = prop.SetVisible( RLPy.RTime( 67 ), false )
3 print(ret)