Difference between revisions of "IC Python API:RLPy RILight"
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=== Inheritance === | === Inheritance === | ||
− | [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > RILight | + | [[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] |
− | RILight > [[#IC_Python_API:RLPy_RISpotLight|SpotLight]] | [[#IC_Python_API:RLPy_RIPointLight|PointLight]] | [[#IC_Python_API:RLPy_RIDirectionalLight|DirectionalLight]] | + | [[IC_Python_API:RLPy_RILight|RILight]] > [[#IC_Python_API:RLPy_RISpotLight|SpotLight]] | [[#IC_Python_API:RLPy_RIPointLight|PointLight]] | [[#IC_Python_API:RLPy_RIDirectionalLight|DirectionalLight]] |
== Member Functions == | == Member Functions == | ||
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:'''bActive''' [IN] The active state - bool | :'''bActive''' [IN] The active state - bool | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
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:Whether or not the light is active - bool | :Whether or not the light is active - bool | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
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:Failure - RLPy.RStatus.Failure | :Failure - RLPy.RStatus.Failure | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
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:The strength of the light - float | :The strength of the light - float | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
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:Failure - RLPy.RStatus.Failure | :Failure - RLPy.RStatus.Failure | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | ||
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:The light's color in '''RRgb''' - [[IC_Python_API:RLPy_RRgb|RRgb]] | :The light's color in '''RRgb''' - [[IC_Python_API:RLPy_RRgb|RRgb]] | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="python" line='line'> |
# Get light object | # Get light object | ||
light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") | light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight") |
Latest revision as of 00:00, 15 April 2020
- Main article: Modules.
- Last modified: 04/15/2020
Description
This is the base class for all light sources and provides settings for some basic properties, e.g. active states, strength, color values, etc. It also provides a Transform Control with the ability to set translation, rotation, and scale keys.
Inheritance
RIBase > RIObject > RILight RILight > SpotLight | PointLight | DirectionalLight
Member Functions
SetActive ( self, bActive )
Set the active state for the light.
See Also: GetActive
Parameters
- bActive [IN] The active state - bool
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object active status
5 light_object.SetActive(True)
GetActive ( self )
Get the active state of the light.
See Also: SetActive
Returns
- Whether or not the light is active - bool
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Get light object active status
5 active_status = light_object.GetActive()
6 print(active_status)
SetMultiplier ( self, kTime, fMultiplier )
Set the light's strength value at a given time.
See Also: GetMultiplier
Parameters
- kTime [IN] Time at which to set the light's strength value - RTime
- fMultiplier [IN] The strength value - float
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object multiplier value
5 result = light_object.SetMultiplier(RLPy.RTime(0), 8.0)
GetMultiplier ( self )
Get the light's current strength.
See Also: SetMultiplier
Returns
- The strength of the light - float
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Get light object multiplier value
5 multiplier_value = light_object.GetMultiplier()
6 print(multiplier_value)
SetColor ( self, kTime, kColor )
Set the light's color at a given time.
See Also: GetColor
Parameters
- kTime [IN] Time at which to set the light's color - RTime
- kColor [IN] The target color for the light - RRgb
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object color value
5 result = light_object.SetColor(RLPy.RTime(0), RLPy.RRgb.RED)
GetColor ( self )
Get the light's color at a given time.
See Also: SetColor
Returns
- The light's color in RRgb - RRgb
1 # Get light object
2 light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Spotlight")
3
4 # Set light object color value
5 light_color = light_object.GetColor()
6 print(light_color)