Difference between revisions of "Content Dev:CC RTL Character System"
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Real-time lighting character system aims to improve upon the look of the standard avatars by augmenting skin and eye materials. | Real-time lighting character system aims to improve upon the look of the standard avatars by augmenting skin and eye materials. | ||
− | While the standard avatar may | + | While the standard avatar may be exceptionally pleasing to the eyes when equipped with PBR materials under image based lighting, it may also lack the same visual spark when put under a non-PBR environment. |
− | RTL Character System aims to fix this deficiency with a few clever tweaks to | + | RTL Character System aims to fix this deficiency with a few clever tweaks to key areas of the avatar. |
− | With some practice you may also adopt some of these techniques to enhance your own set of characters for the traditional lighting model. | + | With some practice, you may also adopt some of these techniques to enhance your own set of characters for the traditional lighting model. |
== RTL vs Default Character Visuals == | == RTL vs Default Character Visuals == |
Revision as of 20:13, 11 February 2019
Real-time lighting character system aims to improve upon the look of the standard avatars by augmenting skin and eye materials. While the standard avatar may be exceptionally pleasing to the eyes when equipped with PBR materials under image based lighting, it may also lack the same visual spark when put under a non-PBR environment. RTL Character System aims to fix this deficiency with a few clever tweaks to key areas of the avatar. With some practice, you may also adopt some of these techniques to enhance your own set of characters for the traditional lighting model.