IC Python API:RLPy RIDirectionalLight
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Revision as of 00:38, 28 March 2019 by Chuck (RL) (Talk | contribs) (Created page with "{{TOC}} {{Parent|IC_Python_API:RL_Python_Modules|Modules}} ==Inheritance== This class inherits public member functions from: *RLPy.RILight *IC...")
- Main article: Modules.
Inheritance
This class inherits public member functions from:
Detailed Description
This class is the interface to directional light in the scene. It provides methods to access various parts of a light such as transformation, color, range etc. All methods of this class are
implemented by the system. ( Experimental Class )light_object = RLPy.RScene.FindObject(RLPy.EObjectType_Light, "Dir. Light") # use light name to find object
light_object.SetCastShadow(True)
print(light_object.IsCastShadow())
#set light shadow strength
light_object.SetDarkenShadowStrength(RLPy.RTime(0), 50.0)
print(light_object.GetDarkenShadowStrength())
prop2 = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box2")
# set Parent
result = light_object.SetParent(prop2)
result = light_object.SetParent(None) #detach from parent
# set name
light_object.SetName( "new_name" )
#get bound
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = light_object.GetBounds( ret_max, ret_center, ret_min )
print(ret)
#get pivot
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
light_object.GetPivot( ret_pos, ret_rot )
print(ret)
#clone object
clone_light_object = light_object.Clone()
print( clone_light_object )
#is selected
RLPy.RScene.SelectObject(light_object)
print(light_object.IsSelected()) #True
Operators
This class supports the following operators:
Member | Operation | Syntax | Description | Example |
---|---|---|---|---|
__eq__ | Equality | a == b | If the values of two operands are equal, then the condition becomes true. | (a == b) is not true. |
Member Functions
GetDarkenShadowStrength
RLPy.RIDirectionalLight.GetDarkenShadowStrength ( self )
Get the light darken shadow strength. ( Experimental API )
Returns
The value of the "shadow strength" attribute of the light node - float
IsCastShadow
RLPy.RIDirectionalLight.IsCastShadow ( self )
Get the light if cast shadow enable. ( Experimental API )
Returns
True if light is cast shadow enable, False if not - bool
SetCastShadow
RLPy.RIDirectionalLight.SetCastShadow ( self, bEnable )
Set the light's cast shadow is enable. ( Experimental API )
Parameters
bEnable [in] If light's cast shadow is enable - bool
Return Values
RLPy.RStatus.Success Success
RLPy.RStatus.Failure Fail
SetDarkenShadowStrength
RLPy.RIDirectionalLight.SetDarkenShadowStrength ( self, kTime, fStrength )
Set the light's shadow strength. ( Experimental API )
Parameters
fStrength [in] The Light shadow strength value - float
Return Values
RLPy.RStatus.Success Success
RLPy.RStatus.Failure Fail