IC Python API:RLPy RIAvatar

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Revision as of 19:29, 5 April 2020 by Chuck (RL) (Talk | contribs)

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Main article: Modules.
Last modified: 04/5/2020

Description

This class provides methods to access all components of a character, for example: RISkeletonComponent, RIVisemeComponent, RIFaceComponent, etc. Retreived component operations are thus available for usage.

Inheritance

This class inherits public member functions from:

Examples

avatar = RLPy.RScene.FindObject( RLPy.EObjectType_Avatar, "Jade" )

# set the name of the character
avatar.SetName("new_name")

# Get the name of the character
avatar_name = avatar.GetName()
print(avatar_name) # Jade

# Set a Transform key
control = avatar.GetControl("Transform")
transform = RLPy.RTransform.IDENTITY
transform.T().x = 100.0
transform.T().y = 100.0
transform.T().z = 100.0
control.SetValue(RLPy.RTime(0), transform)

# Link and unlink to other objects; iClone Avatar can't set Parent
prop2 = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box2")
result = avatar.LinkTo(prop2, RLPy.RTime(0))
result = avatar.UnLink(RLPy.RTime(0))

# Get the bounds
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = avatar.GetBounds( ret_max, ret_center, ret_min )
print(ret)

# Get the pivot point
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
avatar.GetPivot( ret_pos, ret_rot )
print(ret)

# Clone the character
clone_avatar = avatar.Clone()
print( clone_avatar )

# Check character selection
RLPy.RScene.SelectObject(avatar)
print(avatar.IsSelected()) #True

Member Functions

SetVisible (self, kTime, bVisible )

Set a visibility key by a given time.

Parameters

kTime [IN] Time at which to change visibility - RTime
bVisible [IN] Visibility status - bool

Returns

Success - RLPy.RStatus.Success
Failure - RLPy.RStatus.Failure
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
avatar.SetVisible(RLPy.RTime(0), True)
avatar.SetVisible(RLPy.RTime(10), False)

GetSkeletonComponent (self)

Get the character's Skeleton Component, used for retrieving the entire skeleton.

See Also: RISkeletonComponent

Returns

Pointer to the Skeleton Component object - RISkeletonComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
skeleton_component = avatar.GetSkeletonComponent()
print(type(_component).__name__)
print(skeleton.GetClipCount())

GetVisemeComponent (self)

Get the character's Viseme Component, which provides operations related to lip-syncing.

See Also: RIVisemeComponent

Returns

Pointer to the Viseme Component object - RIVisemeComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
viseme_component  = avatar.GetVisemeComponent()
print(type(viseme_component).__name__)

GetMorphComponent (self)

Get the character's Morph Component, used to edit Morph Animation Keys or retrieve the current morph weighting.

See Also: RIMorphComponent

Returns

Pointer to the Morph Component object - RIMorphComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
morph_component  = avatar.GetMorphComponent()
print(type(morph_component).__name__)

GetMaterialComponent (self)

Get the character's Material Component, used for setting material related parameter values.

See Also: RIMaterialComponent

Returns

Pointer to the Material Component object - RIMaterialComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
material_component  = avatar.GetMaterialComponent()
print(type(material_component).__name__)

GetHikEffectorComponent (self)

Get the character's HIK Effector Component, used for controlling and managing the IK skeleton.

See Also: RIHikEffectorComponent

Returns

Pointer to the HIK Effector Component object - RIHikEffectorComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
material_component  = avatar.GetMaterialComponent()
print(type(material_component).__name__)

GetFaceComponent (self)

Get the Face Component for the character. Face Component is used to control the facial and head settings for the character.

See Also: RIFaceComponent

Returns

Pointer to the Face Component object - RIFaceComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
face_component  = avatar.GetFaceComponent()
print(type(face_component).__name__)

GetGeneration (self)

Get the CC avatar standard generation for the character.

  • RLPy.EAvatarGeneration_None = 0
  • RLPy.EAvatarGeneration_CC_G1_Avatar = 1
  • RLPy.EAvatarGeneration_CC_G3_Avatar = 2
  • RLPy.EAvatarGeneration_CC_Game_Base_One = 3
  • RLPy.EAvatarGeneration_CC_Game_Base_Multi = 4

Returns

Character Creator Avatar generation - enum
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
avatar_generation = avatar.GetGeneration()
print(avatar_generation)

GetAvatarType (self)

Get the character's avatar type.

  • RLPy.EAvatarType_None = 0
  • RLPy.EAvatarType_Standard = 1
  • RLPy.EAvatarType_NonStandard = 2
  • RLPy.EAvatarType_NonHuman = 3
  • RLPy.EAvatarType_StandardSeries = 4
  • RLPy.EAvatarType_All = 5

Returns

Avatar Type - enum
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]    
avatr_type = avatar.GetAvatarType()
print(avatr_type == RLPy.EAvatarType_StandardSeries)