IC Python API:RLPy RIAvatar
Contents
- 1 Description
- 2 Member Functions
- Main article: Modules.
- Last modified: 04/8/2020
Description
This class provides methods to access all components of a character, for example: RISkeletonComponent, RIVisemeComponent, RIFaceComponent, etc. Retreived component operations are thus available for usage.
Inheritance
RINode > RIObject > RIAvatar
Examples
avatar = RLPy.RScene.FindObject( RLPy.EObjectType_Avatar, "Jade" )
# set the name of the character
avatar.SetName("new_name")
# Get the name of the character
avatar_name = avatar.GetName()
print(avatar_name) # Jade
# Set a Transform key
control = avatar.GetControl("Transform")
transform = RLPy.RTransform.IDENTITY
transform.T().x = 100.0
transform.T().y = 100.0
transform.T().z = 100.0
control.SetValue(RLPy.RTime(0), transform)
# Link and unlink to other objects; iClone Avatar can't set Parent
prop2 = RLPy.RScene.FindObject(RLPy.EObjectType_Prop, "Box2")
result = avatar.LinkTo(prop2, RLPy.RTime(0))
result = avatar.UnLink(RLPy.RTime(0))
# Get the bounds
ret_max = RLPy.RVector3()
ret_center = RLPy.RVector3()
ret_min = RLPy.RVector3()
ret = avatar.GetBounds( ret_max, ret_center, ret_min )
print(ret)
# Get the pivot point
ret_pos = RLPy.RVector3()
ret_rot = RLPy.RVector3()
avatar.GetPivot( ret_pos, ret_rot )
print(ret)
# Clone the character
clone_avatar = avatar.Clone()
print( clone_avatar )
# Check character selection
RLPy.RScene.SelectObject(avatar)
print(avatar.IsSelected()) #True
Member Functions
SetVisible (self, kTime, bVisible )
Set a visibility key by a given time.
Parameters
- kTime [IN] Time at which to change visibility - RTime
- bVisible [IN] Visibility status - bool
Returns
- Success - RLPy.RStatus.Success
- Failure - RLPy.RStatus.Failure
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
avatar.SetVisible(RLPy.RTime(0), True)
avatar.SetVisible(RLPy.RTime(10), False)
GetSkeletonComponent (self)
Get the character's Skeleton Component, used for retrieving the entire skeleton.
See Also: RISkeletonComponent
Returns
- Pointer to the Skeleton Component object - RISkeletonComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
skeleton_component = avatar.GetSkeletonComponent()
print(type(_component).__name__)
print(skeleton.GetClipCount())
GetVisemeComponent (self)
Get the character's Viseme Component, which provides operations related to lip-syncing.
See Also: RIVisemeComponent
Returns
- Pointer to the Viseme Component object - RIVisemeComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
viseme_component = avatar.GetVisemeComponent()
print(type(viseme_component).__name__)
GetMorphComponent (self)
Get the character's Morph Component, used to edit Morph Animation Keys or retrieve the current morph weighting.
See Also: RIMorphComponent
Returns
- Pointer to the Morph Component object - RIMorphComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
morph_component = avatar.GetMorphComponent()
print(type(morph_component).__name__)
GetMaterialComponent (self)
Get the character's Material Component, used for setting material related parameter values.
See Also: RIMaterialComponent
Returns
- Pointer to the Material Component object - RIMaterialComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
material_component = avatar.GetMaterialComponent()
print(type(material_component).__name__)
GetHikEffectorComponent (self)
Get the character's HIK Effector Component, used for controlling and managing the IK skeleton.
See Also: RIHikEffectorComponent
Returns
- Pointer to the HIK Effector Component object - RIHikEffectorComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
material_component = avatar.GetMaterialComponent()
print(type(material_component).__name__)
GetFaceComponent (self)
Get the Face Component for the character. Face Component is used to control the facial and head settings for the character.
See Also: RIFaceComponent
Returns
- Pointer to the Face Component object - RIFaceComponent
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
face_component = avatar.GetFaceComponent()
print(type(face_component).__name__)
GetGeneration (self)
Get the CC avatar standard generation for the character.
Returns
- Character Creator Avatar generation - enum
- RLPy.EAvatarGeneration_None = 0
- RLPy.EAvatarGeneration_CC_G1_Avatar = 1
- RLPy.EAvatarGeneration_CC_G3_Avatar = 2
- RLPy.EAvatarGeneration_CC_Game_Base_One = 3
- RLPy.EAvatarGeneration_CC_Game_Base_Multi = 4
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
avatar_generation = avatar.GetGeneration()
print(avatar_generation)
GetAvatarType (self)
Get the character's avatar type.
Returns
- Avatar Type - enum
- RLPy.EAvatarType_None = 0
- RLPy.EAvatarType_Standard = 1
- RLPy.EAvatarType_NonStandard = 2
- RLPy.EAvatarType_NonHuman = 3
- RLPy.EAvatarType_StandardSeries = 4
- RLPy.EAvatarType_All = 5
avatar_list = RLPy.RScene.GetAvatars()
avatar = avatar_list[0]
avatr_type = avatar.GetAvatarType()
print(avatr_type == RLPy.EAvatarType_StandardSeries)