Difference between revisions of "Content Dev:CT Content Spec"

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m (Actor)
m (Actor)
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|[[File:CT-3D-Actor.png|none|link=]]
 
|[[File:CT-3D-Actor.png|none|link=]]
 
|Characters with completely three-dimensional heads and bodies; The heads can be created by one frontal portrait, or two photos, one portrait and one profile picture. The supported file formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). 3D Actor files can include hair and body.
 
|Characters with completely three-dimensional heads and bodies; The heads can be created by one frontal portrait, or two photos, one portrait and one profile picture. The supported file formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). 3D Actor files can include hair and body.
*After installation, users can access the 3D Actor in CrazyTalk 8 > Template > Actor > 3D Actor.
+
{{Color|Magenta|After installation, users can access the 3D Actor in CrazyTalk 8 > Template > Actor > 3D Actor.}}
 
|-
 
|-
 
|[[File:CT-3D-eye.png|none|link=]]
 
|[[File:CT-3D-eye.png|none|link=]]
 
|The eye contents (eyeballs only) that can be used on a 3D actor.
 
|The eye contents (eyeballs only) that can be used on a 3D actor.
*After installation, users can access the 3D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders.
+
{{Color|Magenta|After installation, users can access the 3D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders.}}
 
|-
 
|-
 
|[[File:CT-3D-Teeth.png|none|link=]]
 
|[[File:CT-3D-Teeth.png|none|link=]]
 
|The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor.
 
|The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor.
*After installation, users can access the 3D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.
+
{{Color|Magenta|After installation, users can access the 3D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.}}
 
|-
 
|-
 
|[[File:CT-2D-Actor.png|none|link=]]
 
|[[File:CT-2D-Actor.png|none|link=]]
 
|Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded).
 
|Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded).
*After installation, users can access the 2D Actor in CrazyTalk 8 > Template > Actor > 2D Actor.
+
{{Color|Magenta|After installation, users can access the 2D Actor in CrazyTalk 8 > Template > Actor > 2D Actor.}}
 
|-
 
|-
 
|[[File:CT-2D-Eye.png|none|link=]]
 
|[[File:CT-2D-Eye.png|none|link=]]
|The eye contents (including eyeballs, eyelashes and eye shadow data) that can be applied to a 2D actor.
+
|The eye contents (including eyeballs, eyelashes and eyeshadow data) that can be applied to a 2D actor.
*After installation, users can access the 2D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders.
+
{{Color|Magenta|After installation, users can access the 2D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders}}
 
|-
 
|-
 
|[[File:CT-2D-Teeth.png|none|link=]]
 
|[[File:CT-2D-Teeth.png|none|link=]]
 
|The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance.
 
|The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance.
*After installation, users can access the 2D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.
+
{{Color|Magenta|After installation, users can access the 2D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.}}
 
|-
 
|-
 
|[[File:CT-Hair.png|none|link=]]
 
|[[File:CT-Hair.png|none|link=]]
 
|The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included.
 
|The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included.
*After installation, users can access the Hair in CrazyTalk 8 > Template > Actor Elements > 03_Hair.
+
{{Color|Magenta|After installation, users can access the Hair in CrazyTalk 8 > Template > Actor Elements > 03_Hair.}}
 
|-
 
|-
 
|[[File:CT-Accessory.png|none|link=]]
 
|[[File:CT-Accessory.png|none|link=]]
 
|The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.
 
|The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.
*After installation, users can access the Accessory in CrazyTalk 8 > Template > Actor Elements > 04_Accessory subfolders.
+
{{Color|Magenta|After installation, users can access the Accessory in CrazyTalk 8 > Template > Actor Elements > 04_Accessory subfolders.}}
 
|-
 
|-
 
|[[File:CT-Body.png|none|link=]]
 
|[[File:CT-Body.png|none|link=]]
 
|The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously.
 
|The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously.
*After installation, users can access the Body in CrazyTalk 8 > Template > Actor Elements > 05_Body.
+
{{Color|Magenta|After installation, users can access the Body in CrazyTalk 8 > Template > Actor Elements > 05_Body.}}
 
|-
 
|-
 
|[[File:CT-Style.png|none|link=]]
 
|[[File:CT-Style.png|none|link=]]
 
|The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style.
 
|The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style.
*After installation, users can access the Style in CrazyTalk 8 > Template > Actor Styles.
+
{{Color|Magenta|After installation, users can access the Style in CrazyTalk 8 > Template > Actor Styles.}}
 
|}
 
|}
  

Revision as of 21:24, 7 December 2017

Main article: CC Content Development.

What are CT Content Specifications?

CrazyTalk Content Specifications are icons designed for users to quickly and easily understand the specifications of every CrazyTalk content. The icon might include the following information:

  1. The definition of the content type
  2. The purpose and nature of the content
  3. The polygon or texture size of the content
  4. Where to save or load the content in CrazyTalk.

CrazyTalk Components

Actor

CT-3D-Actor.png
Characters with completely three-dimensional heads and bodies; The heads can be created by one frontal portrait, or two photos, one portrait and one profile picture. The supported file formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded). 3D Actor files can include hair and body.

After installation, users can access the 3D Actor in CrazyTalk 8 > Template > Actor > 3D Actor.

CT-3D-eye.png
The eye contents (eyeballs only) that can be used on a 3D actor.

After installation, users can access the 3D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders.

CT-3D-Teeth.png
The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 3D actor.

After installation, users can access the 3D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.

CT-2D-Actor.png
Characters with semi three-dimensional faces fitted to one frontal portrait. The supported portrait image formats are: jpg, jpe, jpeg, png, bmp, tga, gif (animation gif excluded).

After installation, users can access the 2D Actor in CrazyTalk 8 > Template > Actor > 2D Actor.

CT-2D-Eye.png
The eye contents (including eyeballs, eyelashes and eyeshadow data) that can be applied to a 2D actor.

After installation, users can access the 2D Eye in CrazyTalk 8 > Template > Actor Elements > 01_Eye subfolders

CT-2D-Teeth.png
The teeth contents (upper and lower teeth, tongue excluded) that can be used on a 2D actor. There are also improved mesh in teeth and eyeballs that give G5 character a more realistic appearance.

After installation, users can access the 2D Teeth in CrazyTalk 8 > Template > Actor Elements > 02_Teeth subfolders.

CT-Hair.png
The hair contents that can be used on a 3D actor; physics soft cloth and spring animations are also included.

After installation, users can access the Hair in CrazyTalk 8 > Template > Actor Elements > 03_Hair.

CT-Accessory.png
The accessories that can be put onto the actor when a project contains a 3D character, including hat, glasses, and bow tie etc.

After installation, users can access the Accessory in CrazyTalk 8 > Template > Actor Elements > 04_Accessory subfolders.

CT-Body.png
The body contents that can be used on a 3D actor; body styles, clothed bodies are included. Applying contents of this category can change character's body and clothes simultaneously.

After installation, users can access the Body in CrazyTalk 8 > Template > Actor Elements > 05_Body.

CT-Style.png
The overall style contents that can be used on a 3D actor. The contents of this category are composed of different combinations of hairs, accessories and body styles. Applying any of these styles can change the entire actor's style.

After installation, users can access the Style in CrazyTalk 8 > Template > Actor Styles.

Scene

Animation

Export