Difference between revisions of "IC Python API:RLPy RIObject"

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== Description ==
 
== Description ==
  
This class is used to access the bone node parameters for a character skeleton or object.  Retrievable parameters include name, ID, parent node, list of child nodes, and more.  Use [[#Update ( self )|Update]] to get the world-transform values of the bone node for the current point in time.
+
This class is used to access the bone node parameters in a character skeleton or object.  Retrievable parameters include name, ID, parent node, list of child nodes, and more.  Use [[#Update ( self )|Update]] to get the world-transform values of the bone node for the current point in time.
  
<syntaxhighlight lang="Python">
+
=== Inheritance ===
 +
 
 +
[[IC_Python_API:RLPy_RIBase|RIBase]] > [[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RIAvatar|RIAvatar]] | [[IC_Python_API:RLPy_RICamera|RICamera]] | [[IC_Python_API:RLPy_RIParticle|RIParticle]] | [[IC_Python_API:RLPy_RIProp|RIProp]]
 +
[[IC_Python_API:RLPy_RIObject|RIObject]] > [[IC_Python_API:RLPy_RILight|RILight]] > [[IC_Python_API:RLPy_RISpotLight|RISpotLight]] | [[IC_Python_API:RLPy_RIPointLight|RIPointLight]] | [[IC_Python_API:RLPy_RIDirectionalLight|RIDirectionalLight]]
 +
 
 +
=== Examples ===
 +
 
 +
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
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=== GetName ( self ) ===
 
=== GetName ( self ) ===
  
Get the name of the bone node of a character skeleton or scene object.
+
Get the name of the bone node in a character skeleton or scene object.
  
 
==== Returns ====
 
==== Returns ====
 
:Name of the bone node - str
 
:Name of the bone node - str
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
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=== GetID ( self ) ===
 
=== GetID ( self ) ===
  
Get the ID of the bone node of a character skeleton or scene object.
+
Get the ID of the bone node in a character skeleton or scene object.
  
 
==== Returns ====
 
==== Returns ====
 
:ID of the bone node - int
 
:ID of the bone node - int
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 57: Line 64:
 
=== GetParent ( self ) ===
 
=== GetParent ( self ) ===
  
Get the parent bone of the bone node of a character skeleton or scene object.
+
Get the parent bone of the bone node in a character skeleton or scene object.  If a parent does not exist, then return '''None'''.
  
 
See Also: [[#GetChildren ( self )|GetChildren]]
 
See Also: [[#GetChildren ( self )|GetChildren]]
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==== Returns ====
 
==== Returns ====
 
:Parent bone node - [[IC_Python_API:RLPy_RINode|RINode]]
 
:Parent bone node - [[IC_Python_API:RLPy_RINode|RINode]]
 +
:No parent bone node - None
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 78: Line 86:
 
=== GetChildren ( self ) ===
 
=== GetChildren ( self ) ===
  
Get a list of child bones for a bone node of a character skeleton or scene object.
+
Get a list of child bones for a bone node in a character skeleton or scene object.  If this bone node does not have child bones, then return '''None'''.
  
 
See Also: [[#GetParent ( self )|GetParent]]
 
See Also: [[#GetParent ( self )|GetParent]]
Line 84: Line 92:
 
==== Returns ====
 
==== Returns ====
 
:List of child bone nodes - [[IC_Python_API:RLPy_RINode|RINode]] list
 
:List of child bone nodes - [[IC_Python_API:RLPy_RINode|RINode]] list
 +
:No child bones - None
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 99: Line 108:
 
=== LocalTransform ( self ) ===
 
=== LocalTransform ( self ) ===
  
Get the local-transform for a bone node of a character skeleton or scene object.
+
Get the local-transform for a bone node in a character skeleton or scene object.
  
 
See Also: [[#WorldTransform ( self )|WorldTransform]]
 
See Also: [[#WorldTransform ( self )|WorldTransform]]
Line 106: Line 115:
 
:Bone node local-transform - [[IC_Python_API:RLPy_RTransform|RTransform]]
 
:Bone node local-transform - [[IC_Python_API:RLPy_RTransform|RTransform]]
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 120: Line 129:
 
=== WorldTransform ( self ) ===
 
=== WorldTransform ( self ) ===
  
Get the world-transform for a bone node of a character skeleton or scene object.
+
Get the world-transform for a bone node in a character skeleton or scene object.
  
 
See Also: [[#LocalTransform ( self )|LocalTransform]]
 
See Also: [[#LocalTransform ( self )|LocalTransform]]
Line 127: Line 136:
 
:Bone node world-transform - [[IC_Python_API:RLPy_RTransform|RTransform]]
 
:Bone node world-transform - [[IC_Python_API:RLPy_RTransform|RTransform]]
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 141: Line 150:
 
=== WorldToLocal ( self, kWorldMatrix ) ===
 
=== WorldToLocal ( self, kWorldMatrix ) ===
  
Convert the world-transform matrix for a bone node of a character skeleton or scene object to local-transform matrix.
+
Convert the world-transform matrix for a bone node in a character skeleton or scene object to local-transform matrix.
  
 
See Also: [[#LocalToWorld ( self, kLocalMatrix )|LocalToWorld]]
 
See Also: [[#LocalToWorld ( self, kLocalMatrix )|LocalToWorld]]
  
 
==== Parameters ====
 
==== Parameters ====
:kWorldMatrix [IN] Character bone node world-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
+
:'''kWorldMatrix''' [IN] Character bone node world-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
  
 
==== Returns ====
 
==== Returns ====
 
:Bone node local-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
 
:Bone node local-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 167: Line 176:
 
=== LocalToWorld ( self, kLocalMatrix ) ===
 
=== LocalToWorld ( self, kLocalMatrix ) ===
  
Convert the local-transform matrix for a bone node of a character skeleton or scene object to world-transform matrix.
+
Convert the local-transform matrix for a bone node in a character skeleton or scene object to world-transform matrix.
  
 
See Also: [[#WorldToLocal ( self, kWorldMatrix )|WorldToLocal]]
 
See Also: [[#WorldToLocal ( self, kWorldMatrix )|WorldToLocal]]
  
 
==== Parameters ====
 
==== Parameters ====
:kLocalMatrix [IN] Character bone node local-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
+
:'''kLocalMatrix''' [IN] Character bone node local-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
  
 
==== Returns ====
 
==== Returns ====
 
:Bone node world-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
 
:Bone node world-transform matrix - [[IC_Python_API:RLPy_RMatrix4|RMatrix4]]
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()
Line 193: Line 202:
 
=== Update ( self ) ===
 
=== Update ( self ) ===
  
Update the Transform Control for a bone node of a character skelecton or scene object.  After the update, the Transform Control's key value will reflect the world-transform values of the bone node for the current point in time.
+
Update the Transform Control for a bone node in a character skelecton or scene object and update the scene.  After the [[#Update ( self )|Update]], the Transform Control's key values will reflect the world-transform values of the bone node for the current point in time.
  
<syntaxhighlight lang="Python">
+
<syntaxhighlight lang="python" line='line'>
 
# Get root bone node
 
# Get root bone node
 
avatar_list = RLPy.RScene.GetAvatars()
 
avatar_list = RLPy.RScene.GetAvatars()

Latest revision as of 23:56, 14 April 2020

Main article: Modules.
Last modified: 04/14/2020

Description

This class is used to access the bone node parameters in a character skeleton or object. Retrievable parameters include name, ID, parent node, list of child nodes, and more. Use Update to get the world-transform values of the bone node for the current point in time.

Inheritance

RIBase > RIObject > RIAvatar | RICamera | RIParticle | RIProp 
RIObject > RILight > RISpotLight | RIPointLight | RIDirectionalLight 

Examples

1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()

Member Functions

GetName ( self )

Get the name of the bone node in a character skeleton or scene object.

Returns

Name of the bone node - str
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone name
8 bone_name = bone_node.GetName()
9 print(bone_name)

GetID ( self )

Get the ID of the bone node in a character skeleton or scene object.

Returns

ID of the bone node - int
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone ID
8 bone_id = bone_node.GetID()
9 print(bone_id)

GetParent ( self )

Get the parent bone of the bone node in a character skeleton or scene object. If a parent does not exist, then return None.

See Also: GetChildren

Returns

Parent bone node - RINode
No parent bone node - None
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone parent bone
8 parent_bone = bone_node.GetParent()
9 print(parent_bone)

GetChildren ( self )

Get a list of child bones for a bone node in a character skeleton or scene object. If this bone node does not have child bones, then return None.

See Also: GetParent

Returns

List of child bone nodes - RINode list
No child bones - None
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone children bone list
8 children_bone_list = bone_node.GetChildren()
9 print(children_bone_list)

LocalTransform ( self )

Get the local-transform for a bone node in a character skeleton or scene object.

See Also: WorldTransform

Returns

Bone node local-transform - RTransform
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone local transform
8 local_transform = bone_node.LocalTransform()
9 print(local_transform)

WorldTransform ( self )

Get the world-transform for a bone node in a character skeleton or scene object.

See Also: LocalTransform

Returns

Bone node world-transform - RTransform
1 # Get root bone node
2 avatar_list = RLPy.RScene.GetAvatars()
3 avatar = avatar_list[0]
4 skeleton_component = avatar.GetSkeletonComponent()
5 bone_node = skeleton_component.GetRootBone()
6 
7 # Get root bone world transform
8 world_transform = bone_node.WorldTransform()
9 print(world_transform)

WorldToLocal ( self, kWorldMatrix )

Convert the world-transform matrix for a bone node in a character skeleton or scene object to local-transform matrix.

See Also: LocalToWorld

Parameters

kWorldMatrix [IN] Character bone node world-transform matrix - RMatrix4

Returns

Bone node local-transform matrix - RMatrix4
 1 # Get root bone node
 2 avatar_list = RLPy.RScene.GetAvatars()
 3 avatar = avatar_list[0]
 4 skeleton_component = avatar.GetSkeletonComponent()
 5 bone_node = skeleton_component.GetRootBone()
 6 
 7 # Transfer root bone world transform matrix to local transform matrix
 8 world_transform = bone_node.WorldTransform()
 9 world_matrix = world_transform.Matrix()  
10 world_to_local = bone.WorldToLocal(world_matrix)
11 print(world_to_local)

LocalToWorld ( self, kLocalMatrix )

Convert the local-transform matrix for a bone node in a character skeleton or scene object to world-transform matrix.

See Also: WorldToLocal

Parameters

kLocalMatrix [IN] Character bone node local-transform matrix - RMatrix4

Returns

Bone node world-transform matrix - RMatrix4
 1 # Get root bone node
 2 avatar_list = RLPy.RScene.GetAvatars()
 3 avatar = avatar_list[0]
 4 skeleton_component = avatar.GetSkeletonComponent()
 5 bone_node = skeleton_component.GetRootBone()
 6 
 7 # Transfer root bone local transform matrix to world transform matrix
 8 local_transform = bone_node.LocalTransform()
 9 local_matrix = local_transform.Matrix()     
10 local_to_world = bone.LocalToWorld(local_matrix)
11 print(local_to_world)

Update ( self )

Update the Transform Control for a bone node in a character skelecton or scene object and update the scene. After the Update, the Transform Control's key values will reflect the world-transform values of the bone node for the current point in time.

 1 # Get root bone node
 2 avatar_list = RLPy.RScene.GetAvatars()
 3 avatar = avatar_list[0]
 4 skeleton_component = avatar.GetSkeletonComponent()
 5 bone_node = skeleton_component.GetRootBone()
 6 
 7 # Get root bone child node world transform rotation x-axis value
 8 motion_bones = skeleton_component.GetMotionBones()
 9 child = motion_bones[1]
10 child_world = child.WorldTransform()
11 child_rot_x = child_world.R().x
12 
13 # Set float control rotation x-axis value
14 RLPy.RGlobal.SetTime(RLPy.RTime(0))
15 animation_clip = skeleton_component.GetClip(0)
16 root_control = animation_clip.GetControl("Layer", root)
17 data_block = root_control.GetDataBlock()
18 float_control_rotate_x = data_block.GetControl("Rotation/RotationX")
19 float_control_rotate_x.SetValue(RLPy.RGlobal.GetTime(), math.radians(60))
20 
21 # Update root bone with float control
22 bone_node.Update()
23 
24 # Get root bone child node world transform rotation x-axis value after updated
25 new_child_world = child.WorldTransform()
26 after_update_child_rot_x = new_child_world.R().x