Difference between revisions of "Content Dev:CC Morph Creation 3.0"
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− | === Step 7 ( | + | === Step 7 (Detecting Problems with Facial Expressions)=== |
# Open the '''Edit Facial''' panel and check the following morph sliders for errors: '''Eyes Blink''' - '''Eye Blink L''' - '''Eye Blink R'''. If there are indeed problems with the eyelids morph shapes, such as the inability to come to a full close then we'll have to make changes to the blend-shapes. | # Open the '''Edit Facial''' panel and check the following morph sliders for errors: '''Eyes Blink''' - '''Eye Blink L''' - '''Eye Blink R'''. If there are indeed problems with the eyelids morph shapes, such as the inability to come to a full close then we'll have to make changes to the blend-shapes. |
Revision as of 20:03, 20 March 2019
Contents
- 1 Step 1 (Reset the Morphs)
- 2 Step 2 (Adjust in 3rd Party Application)
- 3 Step 3 (Create New Morph Slider)
- 4 Step 4 (Change Out Textures)
- 5 Step 5 (Realigning the Teeth)
- 6 Step 6 (Fixing the Teeth)
- 7 Step 7 (Detecting Problems with Facial Expressions)
- 8 Step 8 (Fixing Facial Expressions)
- 9 Step 13
- 10 Step 14
- 11 Step 15
- 12 Step 16
- Main article: CC Avatar.
Step 1 (Reset the Morphs)
- Prepare a clean avatar (without activated morphs) by pressing the Reset' button under Modify > Currently Used. This will in effect, reset all of the morph sliders to zero.
- Export the character in FBX format for sculpting/modification in a 3D application of your choice.
Step 2 (Adjust in 3rd Party Application)
- During the course of your editing in another 3D application, make sure the models' poly count and poly IDs do not deviate from the original model.
- Export the modified model in OBJ format.
Step 3 (Create New Morph Slider)
Start the morph creation process: Create > New Morph Slider.
The menu settings are (from top to bottom):
- Morph Name: give an easily recognizable name for the morph target.
- Set Category: classify this specific type of morph into a logical category.
- Source Morph: In most cases, the Default option will suffice. However, the Current Morph option is recommended for instances where the body proportions have deviated from the original.
- Target Morph: Switch to File and load the previously exported OBJ file.
- Adjust Bones to Fit Morph: check option to have the bones readjust their positions to suit the new shape of the body.
- Auto apply to current character: enable this option and press the OK button to finish.
>> If a custom thumbnail is needed then make edits to or overwrite Thumbnail_Template_Blank.png under the install directory: \Reallusion\Character Creator3\Image\.
Step 4 (Change Out Textures)
- You can see the morph slider that was just created under Modify > Currently Used.
- Use an image editor to change the look of the texture and reassign them according to the material channels.
Step 5 (Realigning the Teeth)
Due to changes to the body shape, the eyes and teeth may need some manual readjustments. Go to the Scene Manager and turn the display of the mesh to wire-frame or x-ray for better observation of the body parts in question.
Step 6 (Fixing the Teeth)
- Enter the Adjust Bones mode.
- Change Bone Type: to Face.
- Change Target: to Include Eyes or Teeth.
- Move the eyes and teeth to their proper locations.
- Scale the eyes and teeth appropriately.
Step 7 (Detecting Problems with Facial Expressions)
- Open the Edit Facial panel and check the following morph sliders for errors: Eyes Blink - Eye Blink L - Eye Blink R. If there are indeed problems with the eyelids morph shapes, such as the inability to come to a full close then we'll have to make changes to the blend-shapes.
- In 3DXchange, select the problematic morph targets under the Face Setup section.
- Export the selected morph targets in OBJ format.
Step 8 (Fixing Facial Expressions)
- Adjust/fix the blend-shape in a 3rd party 3D application like 3DS Max.
- Export the correct shape in OBJ format.
- Select the problematic blen-shape under Face Setup and press the Replace button.
- Load the corresponding correction shape.
- Revert the name of the replaced facial expression by pressing the Rename button.